Reading the art book and finding out the lead dev used to work at Evermore Park makes this game make more sense. Not necessarily scary, but it feels more accurately like a weird FMV game from the mid-90s than people trying to do conscious parodies of the style. Nails that feel of a bunch of actors getting together and putting together a weird interactive project (see: MODE, Plumbers Don't Wear Ties, Night Trap).

(logging at time of first completed run)

If this ever gets a mobile port, society will grind to a halt

Pros: Masahiro Ito and Akira Yamaoka are back doing their thing, which does end up lending the game an unexpected sense of authenticity. The production design looks great.

Cons: Very clearly written by middle-aged men who probably mean well, but have no idea what teenage girls are like these days. You get a lot of very awkward moments like the protagonist crying about not getting enough likes. The chase sequences are inexplicable.

My expectations are on the floor for Konami's attempts to bring Silent Hill back, so it's nice to have a game even slightly beat my expectations.

Finally bumped a big one off the backlog. For sure has a layer of jank over it (even accounting for the questionable remasters), but I'm really glad I got around to it. Each area of the game feels like its own puzzle, especially the boss fights. Getting to juke the guards was fun. I think I finally get stealth games now. So excited to get into the other ones

(Beaten with Danielle, will go back with Joseph later but not right now)

A neat effect of going through the Turok games is seeing where Acclaim thought the state of the FPS genre was going. They clearly made a safe bet on Half-Life being the way of the future, this game shifts hard towards linear storytelling and level design. The level design isn't nearly as frustrating as either game could be, but also the worlds don't feel anywhere near as distinct as they used to. Shockingly brief.

As always, Nightdive delivered with the remaster. Might be one of their more impressive remasters simply by how much work they had to do reverse engineering it. Shadow of Oblivion is probably the most impressive use of the N64's technology, even if it barely runs, so it's nice to see that hard work shine.

Another one I initially played on the Dread X Collection. I feel like this could do really well made into a larger game, not enough games in the language puzzle genre.

Shoutout to Slave Zero for having the wildest genre whiplash between entries possible: janky mecha action to character action game to officially licensed Quake mod (no idea how they convinced Bethesda/id to make it downloadable on their mod service). Probably the best thing you could expect from a free promotional TC for another game. Really impressive maps and architecture, the weapons mostly feel solid too. There's a bit of jank coming from trying to stretch Quake's systems, but hard to complain about something free. If X-Men: Ravages of Apocalypse was good.

Coming at this never having played the original, it's neat! For sure meant as a starter game for getting into JRPGs, it doesn't set out to be too ambitious. Fun combat system. Can't really complain about playing one of these where you can get in and out in like 10 hours.

Initially tried this in the first Dread X Collection and finished it now that it has a solo release, neat little experiment in Doom 3 flashlight-or-gun mechanics. Striking look and a good lesson in how thought-out lighting can make very rudimentary textures look atmospheric. Very clearly made in a week and the additions the Szymanskis made for full release don't change that much, even though they are still very welcome.

(Nightdive version)

Wasn't as frustrating an experience as the first game could be at times (the quick saves definitely help) and I enjoyed seeing all the wild alien worlds interpreted through the hottest technology 1998 could offer. The level design is hot garbage, consisting of a lot of cramped tunnels and confusing layouts. Lair of the Blind Ones might be up there as one of the worst maps in 90s FPS gaming. Half the guns feel very strange and unintuitive to use. I don't know that I would have gotten too far in this if it weren't for all the quality of life changes Nightdive added.

Deserves a lot of credit for being the lasting legacy of Valiant Comics and probably more famous than any of their comics were somehow. Love the mishmash of vibes, but there is so much buffoonery I cannot sanction, like a focus on janky first-person platforming. The end levels also probably have too much going on

I'd love to see a more fleshed out version of this sometime with more items and setbacks. Like Mike Klubnika's other games, it nails a very specific vibe.

Kinda love the concept of horror anthologies without a set theme, so naturally I was down to try this. I guess there isn't a set theme, but the games Mike Klubnika included in the pack do tend to have similar ideas of crumbling industrial hells and having to work around complicated machinery.

Quality of the games obviously varies, Tartarus Engine was probably the strongest of the ones I've played. I'd be curious to see more from this developer, and his newest game, Buckshot Roulette, definitely shows a lot of promise.

In the new wave of retro shooters, this very much goes for the Doom Eternal spectacle mode. Thanks to some clever tricks, it mostly pulls this off, which is especially impressive when you realize only a couple people worked on it.

One of the wildest toolkits you'll find in one of these games, I think it speaks a lot to how well the weapons are designed that the starting pistols ended up being one of my most used tools later on.

One of my only real gripes is the game's way, way too long. Especially in the third episode, I definitely feel like some episodes could have been cut and the game would be better for it.

2021

(updated with 1.0 content)
Does get a bit weeker as a full game, but I kind of appreciate the freewheeling, surrealist attitude Hrot takes towards its level design. Episode 3 has some particularly strong levels. Would be curious to see what this dev does next