Short and imaginative take on platforming game with beautiful visuals.

Its fine, but nothing special. The biggest weakness of this one is that there are no real skills and you just keep right-clicking enemies from the beginning to end.

It's a Yakuza game with some added mechanics like tailing and finding clues. Some of them work better than others, especially tailing is very repetitious.

The story is tense, engaging and mostly well paced. Around the middle point there are couple chapters that could be cut and not much of value would be lost.

It's great fun and the game mechanics work great. Even if they ain't that deep and get repetitive kinda fast.
On a positive side it's good exercise as well.

It's an improvement on the original with some small gripes like climbing feeling clunky.

In the end I just wished it did more with the open-world genre but instead it's just another polished; great game that turns to a checklist the longer you play it.

A pretty decent campaign with nice amount of variety. Some of the missions work better than others, but at least it feels like they tried with this one and mostly succeeded.

Another quality entry in the series. Basically it's more of the same, but it's so well crafted that I don't mind one bit.

It ain't no Bubble Trouble.

It's an improvement on the previous game, especially visually.
Overall I love the presentation, nothing really makes me feel like these two little games with their themes.

It tries to be in the same ballpark as Little Nightmares but in the end there are just too many blemishes.
It has beautiful visuals, but the music is mostly forgettable. It has some great puzzles, but there are also lots of generic block pushing ones. The story is charming, but the kids voice sounds like 30 year old women doing high pitched voice.

2019

Beautiful visual style with even better music. The gameplay itself is very simple with two button controls, but this is where the game falters at times. At times it creates breathtaking moments and at other times it feels unfinished and janky especially some of the enemy interactions.

What an lovely experience. I had some doubts at the beginning that this could get tedious, but the longer it went the more I loved my time with this one.

MediEvil, but easier. It never really excels at anything but it is solid fun during its 3 - 4 hour playtime.

I love the nightmarish visual design but the gameplay just doesn't work for me. I just had this feeling the whole game that I was playing the game wrong because everything was so hard and tedious. Trying to kill enemies with guns or melee but every weapon breaks after couple hits. Trying to stealth past enemies but it seems random when it works and when it doesn't. So in the end I mostly ran past enemies.

I really enjoyed Vikintors previous game TAMASHII and this one was great as well. Basically it is a puzzle platformer with grotesque erotic nightmare world that feels very unique and experimental.
There are lots of cool themes with the story but honestly most of it went over my head :)