The gameplay with the banging music carries the game over its limited and heavily inspired writing and making it something memorable on its own.

Great co-op bullet hell fun with banging soundtrack. It's really cool how all the levels adapt to the beat of the music.

I wish the main story mode was longer though.

A game that does everything from decent to good, but does not necessarily do anything special. There are some annoyances here and there like the story-beats feeling forced and characters yelling puzzle solutions before I even have time to think about them.

Outside these small problems there is a good adventure to be had here.

Weirdly as a big fan of Metroidvania games I have never been that much of a 2D Metroid fan. Well this has finally changed with Dread. I'm not totally sure why, maybe its because this feels much better play than rest of the series? Maybe it's the challenging boss fights and generally improved combat? Great level design? Probably combination of all previously mentioned things.

One big negative thing compared to previous games is that the music is just forgettable and average at best.

Unfunny writing with the lack of challenge makes a terrible experience even though the actual gunplay is fine.

I almost gave up with this after the couple first chapters. The gameplay just ain't very good and it forces you to fight the same enemies over and over again with mostly cosmetical changes. I did keep playing it and I'm happy I did. There is something magical here with its insane story and visuals. It's not for everyone but it is at least unique.

The PC port sucks tho. You can't change the resolution anything over 1080p or it zooms in and makes it unplayable. Force some SGSSAA so your eyes wont bleed.

It looks and sounds great and the gunplay is solid.
Sadly the game itself is just tedium with horrible traversal and nothing else to do than shoot anything that moves. Around 85% of the game is just you dashing around the city and shooting anything that moves while trying to get to the place where you're suppose to be and usually it just some random button you need to press and after that you run back to the other side. Rinse and repeat for 6 hours.

It's fast-paced shooting and looting with enough variety to keep it interesting even after you finish it.

2018

Relaxing co-op puzzling with mostly interesting puzzles. At times though, it does not explain the mechanics that well and you might accidentally force yourself through the roof and skip the whole puzzle. ¯\\__(ツ)__/¯

At times beautiful game with mostly great pacing as there is always something new behind every corner that keeps the gameplay fresh.

Sadly the last 20% of the game starts to crawl when you run out of new things to build and sail around the world on islands you have already explored.

Hit pretty close to home, anxiety is a bitch.

Short and sweet co-op puzzling, mostly. The last mission is a kind of a mess and it's a shame it ends with a whimper.

This starts as a horror game and ends something closer to original Half-life. The combat might not be close to same quality as Half-life but this does not hamper the experience because there are some truly creepy and creative set pieces here with story that keeps you captivated through it.

Performance is sadly little all over the place with frame drops here and there without any real reason.

There is nothing that special here or anything especially wrong with it. It's just fine.

A short co-op puzzling that overstays its welcome with its simplistic game mechanics.