Sight & Sound

stolen from Fauxscerf

Death Stranding
Death Stranding
A mechanic so simple such as walking in any game is given some mechanical complexity and depth to make the "walking simulator" genre feasible

The best asynchronous multiplayer (without the comedy of something like the DeS's notes on the floor) which fits perfectly into the narrative of re-connecting America together
Demon's Souls
Demon's Souls
Inspired a whole subgenre and was really important at the time of release to re-define what the medium is capable of when it comes to player expectations and discomfort.

And everything is just perfect - the restraint not to show spectacle, the experimentation, the immaculate atmosphere, the disregard for whatever you are used to from past experiences, the enemy designs, the puzzle bosses, the level design, the soundtrack.
Ninja Gaiden Black
Ninja Gaiden Black
The best 2D to 3D transition ever made.

This version specifically, is possibly the first example of an action game (excl. fighting games) getting a mechanical re-evaluation + added content on a re-release.

Enemies are threatening and they will do everything in their hands to kill you.

NG is about disposing of your enemies in the most efficient way possible, not so much about being stylish.

Also has the best "hard" difficulties of any action game out there, adding different enemies as you progress in difficulty - even new bosses
Deadly Premonition
Deadly Premonition
The peak of cheese
The Last Guardian
The Last Guardian
The best example of narrative, gameplay and technology working in perfect harmony with disregard for player's comfort - an example of what the medium is truly capable of
Klonoa 2: Lunatea's Veil
Klonoa 2: Lunatea's Veil
Shows how a game can captivate you with innocence and atmosphere alone - not every game has to be complex or have depth
Fallout: New Vegas
Fallout: New Vegas
No one does the "you can be whoever you want to be" genre as good as New Vegas while still being immaculate in literally every other regard.
Drakengard
Drakengard
Proves that the medium is not for kids only and can explore dark themes.

The best use of different endings (tied with 999) to conclude a story
Portal
Portal
Inspired a whole subgenre of first person puzzle games and still none of them -not even its sequel- have managed to capture the magic of Portal
Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
The most unforgiving and atmospheric JRPG

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