REAL GOOD, HAS SOME PERFORMANCE ISSUES BUT NICE AND CASUAL FOR PEOPLE WHO GO OUTSIDE

this game real bad, its like turbo scuffed borderlands and feels like it was made in 2009

pretty awesome, kinda sucks that you have to buy a lot of dlc to really get the full experience as well as some real jank.

the roguelike freelancer mode is super sick AND it lets you play the dlc maps without paying

dev must of been on some ungodly substance during the 2nd half of this game

pretty good doom/turok style game, few problems are the music isn't great and the enemies have wallhawks

ungodly substance used by developers making this game

play every so often. think the multiplayer is real good, but I'm not the biggest fan of the progression system and I think the maps are only okay.

runs real bad, feels incomplete even now as many features from vermintide 2 took months to implement, major balance issues.

performance really hampers this game's quality as you need good performance to be able to perform well in intense moments

play every so often. think the multiplayer is real good, but I'm not the biggest fan of the progression system and I think the maps are only okay.

its okay, story is okay, gameplay feels like an inferior version of dying light 1, the night mechanics feel static and slow. also parkour sucks ass until you basically max out the parkour tree

Vr version is super cool, hotas completely changes the game.

that said, game feels wide but shallow, very very slow development times make ingame events take literal years to develop, i wish the game wasn't instanced (or was at least more persistant) so the game felt more alive, it feels like a dedicated single player game at times. that said, ship combat very cool and thargoid combat is awesome

Engineering is still rough and isn't well implemented for casual players, it relies on login loop abuse to amass materials.

odyssey update: still sucks due to terrible performance and no stealth mechanics

fun with friends, one of the few horror games that lets you control jump scare volume

It's okay, it's pretty buggy and there's some weird design decisions like why do enemies get invincibility when they spawn? Notable lack of polish

also, because its a campaign of "mini-roguelites" you don't get to stay at giga god tier mode for very long since you naturally reach that only by the end of each short campaign, so you feel shitty 99% of the time

it's okay. combat feels a litlte "arkhamverse" so it feels fun at first but quickly feels repetitive since you're so powerful. at the same time some missions are super annoying (boss fights and vehicle missions), needs a lotta polish as it feels like a scuffed combination of hotline miami 2 and arkham

playing early access, it's pretty good gameplay wise with an interesting take on this bloated genre.

it does need some polish, the camera controls feel wack AF and the UI is messy