osrs gives a very specific itch being between not quite afkable like Melvor but not being high effort. i like it a lot because i can enjoy what i like without feeling like im missing out

Genuinely like this game but the MTX/Double exp/other xp nonsense kinda ruin it since it makes "grinding" not worth doing.

that said, combat is cool, upgrades are cool, if no mtx, probably would've been a 4/5

this game real bad, its like turbo scuffed borderlands and feels like it was made in 2009

play every so often. think the multiplayer is real good, but I'm not the biggest fan of the progression system and I think the maps are only okay.

it's gotten a lot better since launch, but most of the maps are still garbage, feels like a massive downgrade from bf5 and bf1

feels like OG chivarly but they didn't learn the lessons from mordhau, you can still do the wacky stuff from chivalry 1. I also don't like the progression system, it feels slow and since upgrades aren't technically "better", the linear upgrade path feels awkward and unrewarding.

also the maps are super mega giga unbalanced

runs real bad, feels incomplete even now as many features from vermintide 2 took months to implement, major balance issues.

performance really hampers this game's quality as you need good performance to be able to perform well in intense moments

you get what you get, theres a catastrophic need for people to touch grass in this game

Runs really bad
Gameplay is cool but quickly becomes spammy and lazy as the game takes a nosedive after the Lu Bu fight, very low enemy variety.

cao cao himself is rolling in his grave to the war crimes that happened in that writers room for this game

gotten better over the years, DECA doing a good job (i think) trying to make things more relevant, but it does feel like difficulty is not scaling with reward sometimes. also this game sucks if you dont buy a buncha shit with real money (ie. bank slots and character slots)

editing for season 3, it's still deep rock, so good community, good devs, but still lacks variety in guns (overclocks feel like a wasted opportunity)

play every so often. think the multiplayer is real good, but I'm not the biggest fan of the progression system and I think the maps are only okay.

its okay, story is okay, gameplay feels like an inferior version of dying light 1, the night mechanics feel static and slow. also parkour sucks ass until you basically max out the parkour tree

pretty awesome, kinda sucks that you have to buy a lot of dlc to really get the full experience as well as some real jank.

the roguelike freelancer mode is super sick AND it lets you play the dlc maps without paying

Vr version is super cool, hotas completely changes the game.

that said, game feels wide but shallow, very very slow development times make ingame events take literal years to develop, i wish the game wasn't instanced (or was at least more persistant) so the game felt more alive, it feels like a dedicated single player game at times. that said, ship combat very cool and thargoid combat is awesome

Engineering is still rough and isn't well implemented for casual players, it relies on login loop abuse to amass materials.

odyssey update: still sucks due to terrible performance and no stealth mechanics