1996

Especially good if you don't shoot the enemies.

2007

The only rhythm game anyone should care about.

More of the first one, same pros and cons.

Uncompelling, really easy to put down and never pick up again.

I don't think I played a single race in 50 hours of game time.

They should have made this game but not on nintendo switch (tetr.io).

Great soundtrack and I was also like 8 years old.

Peak automation game. Like the fun parts of tekkit but just that and only that.

Just too easy to be anything but monotonous.

The epitome of replacing gameplay with upgrade trees.

All chat is really fun, can't speak to the rest of it.

This is like if they took quake 1 and removed the fun parts.

The long term design of the game is lacking in balance and vision but each mechanic and quest works well in isolation.

1993

This game would be perfect if the pistol just wasn't in it but I'm not disappointed.