12 reviews liked by niflheimm


it's rather difficult to improve on perfection, and in quite a few ways capcom has succeeded here, which is not light praise considering the original game is my 3rd favorite game of all time. will never replace the original game for me, but it isn't really meant to. this and the original complement each other in so many ways. god i love resident evil 4. i love leon s. kennedy

First of all, this game is really good and figuring out the mechanics or where to go next is mostly a really pleasant and rewarding activity. Many of the boss fights were fun, the npc's are great (most are better than the npc's of its predecessor Demon's Souls), the parallel the game makes with depression is beautiful and Firelink Shrine feels like home... It's such a beautifully executed concept. But... I hate to say it but i agree with most people when they say the second half of the game is inferior to the rest of it.
After Duke's Archives the game had worn me down; I was tired and saturated - I just wanted to finish the game as fast as possible at that point. And besides that, this game is not as inventive as people praise it to be, since a substancial part of its core characteristics and mechanics came from Demon's Souls - they are basically a copypaste of it. There are a repetition of some enemies, bosses, areas, npc's and even lore elements; the thing that is completely original about Dark Souls is its "open-world" and interconnectivity, which is pretty cool and helps a lot with the execution of the games themes, but at the same time, it gives me a feeling of a very small world so I wouldn't say it is perfectly executed.
Dark Souls, in my vision, wanted to be a improvement of what Demon's Souls was, and in many ways this was achieved - but this is where the problem lies: in many other ways it wasn't.
Demon's Souls was still way more experimental and inventive with bosses for example - every new boss felt like a puzzle to be solved (which I personally like more)... and once solved it would give you an enormous advantage against that boss - Dark Souls on the other hand standardized boss encounters to a single type of boss fights (Bed of Chaos was a poorly executed exception).

Anyway, sometimes I think that maybe in that final stretch of the game when I started feeling fatigued and tired with the game narrative, areas and bosses - my head was in the wrong place for personal reasons. And maybe I should've taken a break to finish the game some time later. Maybe if I had done that I would've enjoyed the second half way better, so I'll keep that in mind and will complete the game a second time someday in the future. Maybe I'll change my opinion, I don't know...

At long last, this is still a great game, better than most things you can find in the game industry nowadays. It has some unique traits and atmosphere, a very rewarding gameplay style, greatly executed themes and a beautiful message.
To everyone that played the game and may be reading this, whether you agree or not with my opinion, don't you dare go hollow!

"FOR DEMOCRACY!!!" i scream as i prone (elbow drop) into the invading alien (wife's boyfriend). he quickly charges me but thanks to my stim pack (cocaine) i heal and gun him down!!! (shot him with my nerf gun) sadly tho i lost the mission (got beat up) and woke up in a mysterious place called 'the hospital'... oh well mission failed! 'we'll get em next time' right fellow helldivers

b-bounjour... ahem hello. i am a le ๐“ฏ๐“ป๐“ฎ๐“ท๐“ฌ๐“ฑ forenginer from a, uh, france, and I have erm moved to japan to learn le culture of a le japanese. for many years i have wished to a lllllearn le way of le japanesse for i have a, how do you say, loved many le ๐“ช๐“ท๐“ฒ๐“ถ๐“ฎ. i wish to learn le ๐”€๐“ช๐”‚ ๐“ธ๐“ฏ ๐“ฝ๐“ฑ๐“ฎ ๐“ผ๐“ช๐“ถ๐“พ๐“ป๐“ช๐“ฒ, for you see, everytime i imagine le beautiful samurai man, i seem to breath le less et less breath, ๐Ÿ˜ซ thinking about their bodies and great swords. ah that sight is making gleeful of le anime men i see so much. ๐“ธ๐“ฑ ๐“ถ๐“ธ๐“ท ๐““๐“ฒ๐“ฎ๐“พ.. i cannot hold le back, i must... OOOOOUUUUUGHHHHH...!......... yes... it would seem i am very fond of le japanesse ๐Ÿ˜Š

Anyone saying this is soulless are insane

Dark Souls 2 feels like it was made by people who never touched the first one, but read the reviews and thought they knew what made it good from there.

Thief is methodically mapping space from the shadows. Thief is exploring an architecture of absurd, arcane labyrinths. Thief is rotoscoped & roughly layered 90s FMVs scored with industrial beats.

The Black Parade, a fan campaign mod for the now 25 year old Thief: The Dark Project, brings Thief into the present as an act of alternate-history building. Within the tight restrictions of the Dark Engine, this imagines what Thief could be given decades of further contemplation, or in this case, seven years of development led by famed modder Skacky.

The Black Parade echoes iconic levels: here is a mansion, or a sprawling, vertical city, a rain-swept church, a plague stricken derelict district. But everything is now denser, more honeycombed, more varied. At times youโ€™ll be lost, but theyโ€™ve paid special attention to every roomโ€™s volume, materials, light and colour, so that your mental map is as rich as your potential targets.

Thief separates itself from other Im-Sims by refusing to be an everything-game (Deus-Ex). You are a thief. You canโ€™t fight for shit. You can jump from carpet to carpet and knock someone out if youโ€™re good, but you canโ€™t do much about two guards on your tail. Thief is narrowly designed to do one thing. The Black Parade knows this and is as close to Thief 3 (5?) that weโ€™ll ever get.

It doesn't cost 19,99 and was made with Love. The second mission alone is one of teh bestest ever and a single area in the sixth mission is scarier than most would-be horror games. ThanX for reading my thorough objective analysis.

PS: You may not like it, but This is what peak 3d modeling looks like

I'm not well versed in the Thief modding scene and only played Thief 2X before (guess I'm drawn to full campaigns instead of single missions) but I can confidently say that this is a great Thief mod. I'd be shocked if many fan missions are better than the ones in this 10-Level campaign.

I was constantly blown away by the sheer size and details of pretty much every mission. I unironically whispered "holy shit" numerous times when opening a door and being hit by another huge place I was about to explore.

If you're a fan of the original two Thief games you owe it to yourself to play this. It's at least on par with the main games, if not better.

Huge respect to the modders who must have spent countless hours crafting this amazing campaign.