MusicAnon
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I use the whole scale, I promise.
I just recognize that most games are "fine" and better.
I use the whole scale, I promise.
I just recognize that most games are "fine" and better.
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Mirror's Edge's direction and laser-focused vision betrays its old age. In an era of gross, gritty, grey blobs in an ever poorly aging effort to strive for peak graphical fidelity, Mirror's Edge offers a genuinely breathtaking and blinding (literally at times) splash of color in a muted, bleak industry. But enough gushing about a remarkably good looking aesthetic approach for a game from the ugliest console generation, how does it play?
Mirror's Edge is deceptively grounded and punishing. This isn't Assassin's Creed or Dying Light. Sure, there's some leniency in inputs and grab points, but execution is the name of the game. You would be excused for thinking the game is confusing or slow, but that's because the fluidity comes from execution. Like all good games with a focus on speed, speed is a reward, not a "mechanic". Levels are designed with a great offering of opportunities for player expression, but the meticulous and tight design does choke that a bit at times, leaving some areas feeling more set-piece-y than others. The combat is also quite awful, with the parry/disarm window being a touch confusing at times.
All in all, a gem in the grey goop of the late 00s.
Mirror's Edge is deceptively grounded and punishing. This isn't Assassin's Creed or Dying Light. Sure, there's some leniency in inputs and grab points, but execution is the name of the game. You would be excused for thinking the game is confusing or slow, but that's because the fluidity comes from execution. Like all good games with a focus on speed, speed is a reward, not a "mechanic". Levels are designed with a great offering of opportunities for player expression, but the meticulous and tight design does choke that a bit at times, leaving some areas feeling more set-piece-y than others. The combat is also quite awful, with the parry/disarm window being a touch confusing at times.
All in all, a gem in the grey goop of the late 00s.
This is the closest thing we're ever getting to a new God Hand game and, hey, you know what? I'll take it.
Sifu is an absolute riot, with some of the most responsive and expressive action combat I've ever played around with. It's fast, fluid, functional, the environments offer a great deal of contextual abilities. The weapons are great fun. Every enemy encounter feels like a martial arts movie. It's stylish, slick, and hard as balls. Go play it.
Sifu is an absolute riot, with some of the most responsive and expressive action combat I've ever played around with. It's fast, fluid, functional, the environments offer a great deal of contextual abilities. The weapons are great fun. Every enemy encounter feels like a martial arts movie. It's stylish, slick, and hard as balls. Go play it.
When it comes to Mother, you're either a Mother 2 person or a Mother 3 person- Don't even say nothing to me, I know damn well Mother 1 isn't your favorite. Mother 3 is an amazing game and it's heartwrenching, gorgeous, and full of that unmistakable Itoi charm that sets this whole series apart from all other RPGs and quirky RPG deconstructions. I just prefer 2's lighter tone. Mother 3 is melodramatic. Good melodrama, don't get me wrong. It's a sad game and it's effectively sad. But that comes at the expense of the more wholesome adventure experience I, personally, liked more from Mother 2.