Considering Sega's fetish for bringing Classic Sonic back, it is odd how they choose to ignore the existence of Classic Amy. Why not bring her back? She's so cute, and the Sonic Advance gameplay style fits perfectly for the Genesis games.

Bubsy: The Woolies Strike Back is the textbook example of a soulless video game. A game with absolutely nothing special to write home about. The music is average, the graphics are mediocre, Bubsy is every bit as difficult to control as before, his voice is more annoying than ever (though you can turn it off, so that's good I guess), and there's so little content here that it really makes you wonder what was the development process behind this thing. Should we not even bother to put in the effort because we're already counting on Youtube reviews, ridicule and memes as our primary source of exposition? Should we make a game so boring and effortless that it makes the previous Bubsy games look like masterpieces in comparison? I can just imagine the developers laughing at all the cries of "Who asked for this?" all over the internet.

I hate memes.

I can just imagine Penn and Teller laughing their asses off at the prospect of people working so hard trying to get the high score on this thing and win the bus trip to Las Vegas. You can't pause the game (because you can't pause your life, hardy har har), so imagine going to the bathroom or getting something to eat. It's not like bus drivers are superglued to their chairs anyway, so what's the point of not being able to pause?

Maybe plants can beat this game with no problem.

If the idea of a Sonic-themed RPG sounds like a bad idea to you, this game is to blame. A bizarre presentation of horrible character models and animations against ugly backgrounds, the use of nothing other than the touch screen to control everything (even things that could be easily assigned to buttons, like menus), a battle system that works like a more punishing version of a rhythm game, where missing one note will cripple your entire action, a dreadful soundtrack with the most boring and lazy MIDI files you will ever hear, and weird implementation of a dialog tree system where you can turn Sonic into the biggest asshole you will ever see.

I know some people still wish for a good Sonic RPG, but we all know how this franchise works. If a new concept for a Sonic game isn't a home run from the very first attempt, they will simply kill that concept out of fear of failure, instead of giving it another chance and hopefully improve upon it.

Few things are as joyful and magic in games as walking through the museum with that gorgeous, relaxing music, and playing these wonderful classics. The amazing presentation makes this more than just a mere collection of games.

All video game compilations should have something like this, instead of just boring menus.

The most appropriate way to turn the Jackass series into a video game is through a minigame collection, with each game representing a stunt. As is the case with any minigame collection, some of the games feel like they were made on a single Sunday, but the ones that work are legit fun and hilarious. It's amazing seeing how the wonders of video gaming can make cartoony, absurd stunts even more cartoony and absurd.

Also, why does Knoxville's game model looks barely anything like him?

The main fighting mode is just a watered-down take on the Deception format. Even with the impressively large character roster, many of them flat-out suck in this game, and the custom Fatality system is just awful.

What truly makes this game is all of the extra content, like the excellent racing minigame Motor Kombat, the great character editor, and the fun as hell Konquest mode, which differs from Deception's Konquest mode, being a brawler/beat-'em-up instead of an exploration/RPG game.

The infamous crowd-funded spiritual sucessor of classic Mega Man that turned out to be a huge disappointment, and that ruined the reputation of mr. Keiji Inafune. We've all made the jokes a million times already (cry like an anime fan, pizza explosions, it's better than nothing, etc.) But hey, anybody can look past a shitshow rollout/development is the end result is a solid game, right?

There is absolutely nothing here that hasn't been done better in other Mega Man games. While the core gameplay remains the same jump/shoot side-scrolling style, the new dash mechanic used to finish enemies and harm bosses is something I've always felt slows the game down and makes it less fun. A rather lame attempt at giving the game its own identity, despite its obvious ties to Mega Man. The music is absolutely boring and forgettable, the graphics are dull and lifeless, the voice acting is atrocious (not even "funny bad" like in Mega Man 8 or X4), and the overall design is so lacking that it truly feels like the game doesn't understand what made Mega Man appealing in the first place.

It was so ironic and beautiful seeing a project fueled by the extreme hatred against Capcom fail this hard and become a laughing stock, and then see the villain "Crapcom" live long enough to see itself become the hero with Mega Man 11. I hope we've all learned something here.

This game's classic status has always mystified me. I can praise the soundtrack, graphics and atmosphere all day, but when I'm getting frustrated using Ecco's awkward controls trying to squeeze through tight hallways that can kill me with any touch, I'm not going to enjoy myself. Lack of checkpoints, punishing dead ends and the most obnoxiously drawn out trial and error segments do not help matters.

Fantasy Zone's mechanic of buying power-ups and blasting enemies works surprisingly well in a Pac-Man-esque maze setting. That difference alone might be enough for most people to think of it as not significant as other entries in the series, but I consider it a high point, as it's just that much fun to play.

Another one I have a love/hate relationship with. I can definitely praise the awesome music, some of the visuals (the ones that don't glitch out), and the fact that you have all 4 turtles at your disposal at all times, each with their own abilities and health bars, assuming you don't lose any of them, which is near impossible.

That leads into the big problem, the relentless difficulty, with some stages throwing an absurd amount of enemies and stage hazards at you, which just screams trouble when you have this huge of a hitbox. Not to mention, the infamously unfair moments like the underwater countdown or the huge gaps in the sewer. I refuse to believe that half of the people who played this have even made it to the Technodrome.

The programming is also quite messy, with frequent collision hiccups, slowdown and sprite flickering, which only makes me hope the game isn't going to crash at any given second, thus only worsening my experience.

This game will probably be best enjoyed only by hardcore TMNT fans (I'm not) willing to put up with these insane challenges.

It feels like they only cared about making the graphics look accurate, and forgot about everything else. Screwy AI behavior and barely functional controls render this thing unplayable.

Flying around in the rat-maze city of Townsville. Button mashing your way through boss fights with little to no thought. Collectibles that don't do anything. These were the ingredients chosen to create a mediocre PPG game. But VIS Entertainment, accidentally, added an extra ingredient to the concoction: Unfunny jokes. Thus, Relish Rampage was born!

We get it, Mayor. You like pickles.

A wonderful game that speaks heavily to my love of fighting games and anime girls. Very colorful and pretty to look at, cute and interesting characters, and so much fun to play.

You don't know what true suffering is if you haven't experienced the Parace L'sia fight. She puts any King of Fighters final boss to shame.

This feels like a crappy bootleg game that somehow got an official release. Not even the worst fighting games on the Super Nintendo felt this effortless.

The visuals are absolutely atrocious, the sprites and backgrounds do not complement each other in any way, and every character controls like they have a broom jammed up their asses (and that's when they respond to button inputs, because most of the time, they do not).

It shows how huge DBZ popularity was, in that all the kids back then were all over this trash game.