petro_sino
2015
2012
I want to love this game, the presentation is flawless and it's probably what a lot of people think what 00s games looked like (I'd say soul but that's a story for another time), yet the controls and the camera sometimes really don't help sell the momentum based game.
Some jank here and there make the game hard to enjoy and it's definitely not something for everyone, but if you can push through that you'll find a true gem.
By the way don't look up Hideki Naganuma on twitter dot com, it's not the funniest author to fans interaction there is.
Some jank here and there make the game hard to enjoy and it's definitely not something for everyone, but if you can push through that you'll find a true gem.
By the way don't look up Hideki Naganuma on twitter dot com, it's not the funniest author to fans interaction there is.
2007
2010
The game has a very bittersweet feeling. The aesthethics are perfect if you're into a doomer-tunnel rat-concrete bunker mood and the game looks solid to this day thanks to its lighting. Despite the age, it's fun, solid and worth picking up. Compared to Redux there's less QoL and less customization, yet the game feels a bit more alive & darker, thanks to a better sound (bias) and better and harder stealth (true).
I also think the way to get the good ending is bull, but I'm not alone in this.
I also think the way to get the good ending is bull, but I'm not alone in this.
2021
Played for over 250 hours back when I first got it, I had a lot of bad things to say on this game but in retrospective it accomplished what it wanted to do - being a swan song for a game series which could've been ended here and there. Combat is fun and quick, replayability is high with how much you can mix and match the cast. The only big cons I can think of are the very bland map design and story, both having no real rhyme or reason to do what they do half the time. Lunatic + to this day is one of the most challenging modes of all the franchise - for very wrong reasons. It's fine for what it does.
2013
2009
My first Fire Emblem! I'm an avid Shadow Dragon fan, as you can tell from the score, and in my local Fire Emblem aficionados community I'm known as the "Akaneia guy". What gives?
Put simply, the ease of play and replayability give this game a lot of mileage. There's a lot of characters, lots of maps and lots of difficulty settings to talk about and personally I just really like Marth's role in this game, where he is a strong character in his own, suffering because of loss but still having to be the role model for everyone else. It's a weirdly personal tale, something I really like (something the sequel will ruin but that's another story). I wholeheartedly recommend this game even just for how easy to play and fast it is, compared to other slower games in the same franchise.
Put simply, the ease of play and replayability give this game a lot of mileage. There's a lot of characters, lots of maps and lots of difficulty settings to talk about and personally I just really like Marth's role in this game, where he is a strong character in his own, suffering because of loss but still having to be the role model for everyone else. It's a weirdly personal tale, something I really like (something the sequel will ruin but that's another story). I wholeheartedly recommend this game even just for how easy to play and fast it is, compared to other slower games in the same franchise.