This review contains spoilers

I felt my heart sinking while reading most of the ero scenes. Not for the faint of heart.

The atmosphere and the ambience are spot on yet the read is so short that by the time it gets investing, it's over and teases a bunch of light novels written by its author. I will say though that ABe's designs will never get old, they're that iconic.

I don't feel bad for playing this game for three solid reasons: firstly, it doesn't take much time to complete, it can be completed in less than half an hour; secondly, this is a passion project and I respect anyone able to express oneself through this medium. If one wants to treat videogames as art, they have to be critiqued as such and nothing says art more than a passion project. Lastly, it's free, so beggars can't be choosers.

Yet I felt nothing. Despite touching some somber tones, it appears like they're just shortly brought up for shock value. There is no horror - just a bit of frustration and a restart from a failed state. Last note, I do think the game is a bit morbid, considering it's supposed to be a retelling of real events, but since its themes are all over the place I don't know how to feel about it.

Janky, messy and sometimes ugly, it was a great mmo to play with a lot of minute details, many builds and a simple but deep fighting style - they used to call it mount & blade lite. The scale of battles felt incredible, realistic and one player could truly tip the scales with a broadsword (or a farmer's tool, as did many).

Fatshark dropping all work on the game to sell War of the Vikings just to jump ship to Vermintide a year later is one of the tragedies of modern gaming I will never recover from. Right now they're making bank with Warhammer and I respect the hustle, but nothing triumphed in soul like War of the Roses.

What a trip to memory lane! Hawken, which I played with all my friends back in highschool, had a lot going on: the aesthethics were phenomenal, the combat felt truly unique and every arena had their own feeling. I played a lot with the early game tv-box, but I was good at it. Flying over the enemies and zip-zapping around them, hiding behind corners and shooting rockets to destroy felt incredible -checks time- TEN years ago? It's been some time.

The game was yet sort of predatory with its monetization, right when the business model "cash in as much as possible and give nothing" was taking foot in the market, until it was no more. It couldn't take from the community it had created any longer so it disappeared. Just for Hawken Reborn to spit on its legacy.

When history witnesses a great change,
Hawken reveals itself...
first, as a great hero.


As a hero, it uses its power
to cash money upon the land,
and then it dies.


However, after a period of microtransactions,
Hawken returns, this time,
as an AI project.

Sleeping Dogs is the epitome of True Crime, respecting the inspirations and themes of the setting, giving life to the place it plays in. It's easy to get immersed in Hong Kong and let me tell you, I had pork buns and I feel like a whole man now.

Between the definitive and the ol' regular, there's not many differences. You don't miss much.

I have two wolves inside me, one loves New Mystery, the other hates it. They both kiss each other goodnight.

New Mystery was never released outside Japan, has a new character in Kris the avatar and all other characters that never played a role in Book 2 of the SNES original, making the game a sort of Mortal Kombat Armageddon: everyone is here, everyone fights. There has never been so many characters (77!) in a Fire Emblem game and all are recruitable in a single playthrough. Together with base conversations, we have a semblance of Support, too. There has never been so much content.

Yet it's bland. Some characters shine in their portrayal (I will always love Palla and Catria with all of my heart), yet the worst offender is weirdly enough the protagonist(s), Kris and Marth. In the original game, Marth had a new role as Akaneia's peace keeper, everybody knew him and respected him. Kris steals the show in the remake, always having something to say and to add, yet his\her characterization is ... loyalty to Marth and Altea. That's it. To make things worse, all the new cavaliers and knights feel now like lackeys of Kris, rather than his\her companions. It's fun to make some wacky builds for Kris, I won't lie: I had a female mage reclassed into Cavalier\Pegasus Knight until her Str\Spd were good enough. Then I reclassed to Swordmaster to use a Levin Sword with her good magic bases. If you were to play the harder difficulties you won't have such luck: if you don't play Knight\Berserker, you're playing to lose. Lunatic + is a devious little scoundrel and I won't ever finish it, thank you.

Map design on the other hand is vexing. Some maps are incredible, most are immense. I can feel some sort of map design, like the Ogma & Sirius map or the original content. Others are straight from the 90s, in a bad way. To this day, I would like to know what sort of zaza the person who made the desert chapter smoked. He gave wyverns the 1-2 range! Normal doesn't have it, but still.

As you can see, as an Akaneia fanboy I am torn. Book 2 originally was the cherry on top of the franchise, a little bow to present you the perfect duology of Marth and his friends' fight. The story and the important moments are still there, but they feel less important, less impactful, because a hero that was never there now has to take the spotlight, just to canonically disappear at the end. He was never there ...

The special chapters are fun, challenging and offer a different perspective on characters. They made me appreciate Midia! The audacity! Who even likes Midia?! I would recommend playing this game just for that one aspect, yet the game is still fun, it can be enjoyable and it has its moments. Just ... please, let's not talk about Kris. Let's talk about Robin instead. They learned their lesson and decided that maybe a bit of cognitive dissonance is better compared to a protagonist with no redeeming qualities.

Probably the best gacha game out there, for a couple of reasons.

Firstly, the game itself isn't being hard on the player for not having enough units: a lot of newer players tend to invest in 5 or 6 stars operators despite not having enough resources to make them grow, while most 4 stars in half the resources do the same job. The difficulty of the game lies in solving the tower defense sections and applying different strategies, some stages can be solved with your usual team, but sometimes one has to be creative and try different classes.

Secondly, the game is a blast to play. Its UI is crisp, clear, the player has a lot of content to get through and nothing is paywalled: you get to it when you get to it. With the best pity rate and recurring events you can easily get the operators you want for your team. Not only that, but the lore bits and writing are top notch, with some tone deaf examples here and there of overexposing. There are websites where one can read the story bits, and I recommend it for a simple reason: sometimes our brains have a symptom called mucho texto, and Arknights can be guilty of causing it at times.

I vividly remember falling asleep while I was "playing" Arknights. But the music is great, the gameplay is getting more and more polished with the years, the characters are loveable and the story is getting somewhere soonish. I simply cannot play too much of it or it'll cut time I have for other games and God forbid I play Arknights and FFXIV together.

Super Star Saga has a lot of charm and soul, despite being rough around the edges and making navigation at times confusing. The Mario and Luigi formula will be polished in future games, but none have the same humor and wit as Super Star Saga.

Second case ever recorded of Luigi crossdressing.

Played this just for a couple of weeks basically. It is fun with friends and the minigames are fine but as the novelty fades there's not enough content to justify playing.

What probably killed Kirby's Dream Buffet was the lack of promotion and the utter gall of pricing it 15 bucks.

Battle royale doesn't work really well with Pac-Man for a couple of reasons: Tetris 99 is quick, fast and so are the matches. Pacman 99 requires the player to spend a lot of attention and time for a single match, so it doesn't suit itself for long sessions. Not only that, but being attacked by another player directly slows you down, which affects the player's input and that's not fun.

It was alright while it lasted, RIP.

Surprisingly fresh take on the battle royale, it plays fast and it's easy to get into, despite not having a tutorial. Its ease of play is so refreshing that whenever I feel like playing I can just sit and do it, hit the dopamine receptors and then put it away.

First part of the duology, Golden Sun takes everything Camelot did in previous years and takes it to the extreme, before they had been relegated to mario sports games.

Golden Sun is a wonderfully presented game; visuals are phenomenal, with charming and colorful sprites filling the rich world of Weyard. The music by Sakuraba is at time soothing, at times imposing, at times inspiring, always perfect for the occasion. The Lost Age will come up next, taking everything the first Golden Sun did and cranking it up to eleven.

Just use a guide for the djinn, I honestly had no idea where half of them were. Puzzles are fun and so is character building, but I will not leave one of those critters behind.

Kirby's Dream Land is a pretty solid platformer, especially for the system and the time. Some levels and bosses are rough around the edges but it's good to see that in its first game Kirby had a clear vision of what it wanted to be.

No business being this funky, Super Mario Land has a lot of weird and experimental ideas, but the novelty doesn't overstay its welcome considering how short the game is.

The wacky setting and the shmup sections alone would make the game worth playing.