The meele mechanic that they put in the game, imo, doesn't work, makes the gameplay more monotonous. The lack of variety of melee weapons is an aggravating factor to this problem. Which is sad, because it could somehow bring a new mechanic to this forgotten genre, but it only ends up making a brain dead gameplay.
There's a little of horror in this game. I don't think Space Horror is a thing anymore, maybe the time has passed, or the director is bad.
The final well, the game doesn't have final. U want to see? play 15 bucks and see the final. Bullshit.
Comparing to Dead Space, The evil within and others, this is one of the worses. not recommended tho

I went to save a gnome who was spinning on a giant pinwheel, I used the wrong lever and accelerated the pinwheel, the gnome went flying and died... 10/10

the boss fight against nameless king was something, holy

sooooo good, but with some problems but stil SOOO good holy shit
thank you todd howard

till the mountaintops of the giants, the level design was perfect. When I mean, it was literally perfect

i think i played with the worst possible vocation in the game, but still managed to get fun with this one. Had some problems, like the world is almost empty and 60% of the game is u running through it. But still an amazing game.

It has its personality, but it gets a little repetitive.

almost all enemies are sponge bullets, nazis aren't scaries. Good final though

The review would be to long to this game. By that fact, I will resume in one word...

GOAT

Dead Space is one of the best horror/action games ever made, with a good mix of both genres. However, that doesn't make it perfect.

There are some problems that are not so critical due to the fact that it is a new franchise, but they remain problems. Some of them, for example, is the fact that horror is basically composed of cheap jump scares.
Another is about the use of weapons. I managed to beat it in my first playthrough on hard mode using only two weapons: Line Gun and Plasma Cutter. With that first one, being extremely unfair as soon as you buy it. There are also several ridiculous and to some extent unnecessary weapons, which I don't see any point in having in the game.

Speaking like that, it seems that I didn't like the game that much, but it's not true. I fucking loved the game, and the highlight is the extreme immersion, with almost no HUD getting in your way, with all the information you need being in the character. Lots of companies needing to learn from Dead Space in that regard. (Cough Cough... Ubisoft)

The soundtrack, in turn, looks like an orchestra of the highest level. It's unbelievable what they managed to do with the track at times, especially at the beginning and end of the game, managing to enhance even more important moments in the story, making you feel angry, afraid, sad, etc...

About the story, it is extremely good, despite some moments made just to extend the duration of the game. But it is consistent and leaves many mysteries open for players to discuss at the end of the game.