I wasn't expecting much from this, knowing that it's an inexpensive arcade-style game with pixelated art.

It's great. Annalynn is a great game. The amount of love poured into the creation of this thing is obvious, and it handles the idea of "what if Pac-Man was a platforming game" incredibly well.

It's also really dang hard. However, when you run out of lives you're given the option to continue playing at the cost of cutting your score in half.

Really good stuff, incredibly pleasant surprise.

Funny snakes.

it wouldn't let me turn when I clicked the turn buttons and that is the only interactive part of the game

still got a massive score

why does the game want to access my camera

you will never learn my location mcdonalds

Of COURSE the rat I end up liking the most by the end of it is named "EggSalad."

Adorable.

Short and simple precision-platformer about a baby rat reuniting with its mom rat.

This is my funny rat arc.

What starts as a goofy, pun-filled little game about robots in a post-human world ends as an exploration of every basic therapy strategy I know of.

The writing is a little corny, but it does a great job of presenting the importance of therapy.

Please go to therapy. Be kind to yourself. You're the most important thing you've got. :)

Y'know, a big part of the appeal of "bullet heaven" games is that they are, for the most part, turn-off-your-brain-and-veg-out eye-candy garbage. They're simple games with minimal thought required. I know what I'm going for when I boot one of these games up; I'm reaching for a bag of chips to mindlessly munch on.

Imagine my surprise when, upon finding an overly complicated and unnecessarily bloated skill tree system that takes away from the simple mind-numbing enjoyment of choosing between three basic-ass upgrades, I find the game to be "bad," "not fun," and "stinky."

Shouldn't be too hard to imagine.

The game is bad, not fun, and stinky.

Here we see the majestic elephant in its natural habitat, doing what the elephant is best known for:

Jumping and exclaiming "wowie-zowie".

Bubble Bobble's name becomes immediately apparent upon pressing the action button: a bubble shoots out of the dinosaur-lookin'-character's mouth.

Rainbow Islands: The Story of Bubble Bobble 2's name becomes apparent after maybe the first level.

"Oh yeah. This plays like Bubble Bobble."

I like the original Bubble Bobble a lot, but this one might actually be the better game. The way the rainbows function for trapping and attacking enemies while climbing up a level and avoiding obstacles works incredibly well. Real good stuff.

Damn, Q has great normals in this and I still can't beat the single-player campaign.

Maybe I'm the problem. :)

I'm not sure Humongous Entertainment ever topped the character design of Chuck Cheddar: Cheese of Adventure.

"But that's just a block of cheese with a mustache and aviator helmet" yeah that's what I'm saying

Pong centered in a circle that tries its best to be as distracting as possible.

While I actually like the idea of this a lot, the way the ball moves around the square results in a lot of sitting there and waiting for something to happen. The element of distraction while you play is very cool, but the core game isn't my thing.

One of my best friends and I found this one goofy review of Kid Niki: Radical Ninja for NES on youtube that, at the time, was one of the funniest things we'd ever seen. It featured a lot of complaining about hitboxes, sporadic jokes, and being interrupted by ATTA BOY!! every time it showed up on screen.

I cannot for the life of me find this video, but even if I could I can't imagine I would find it nearly as funny as we did back then.

Anyway, I played the arcade version. The hitboxes ATTA BOY!! are fine in this version. The game is whatever.

Kind of interesting from a video game history perspective regarding how this was controversial at the time for its excessive violence and what have you, but from a gameplay perspective this is probably the shittiest game of I Spy that I've ever played.

1980

I didn't realize kestrels were so common in...

checks instruction booklet

...caves?