21 reviews liked by Ronin_019


Gaming is dead, and gamers killed it
They won't stop until all your favorites games are butchered for these "modern audiences" formed by people who can't stand a game that doesn't lend you by the hand
The worst part is that this will still sell well because gamers love "le new and shiny thing"

Half-Life 1, but its actually immersive and fun

Virgin Spider-Man (2018):
– Mindless automated swinging where you don't have to think of anything other than having tall structures near you. No care for trajectory and momentum. Traversal is totally separated from combat.
– Mashy arkham combat that practically plays itself as you react to prompts on the screen. Doesn't even feel good since hits have zero punch.
– Ubisoft mush of checklists on the map with objectives as creative as "press A near the icon" or "defeat waves of generic enemies".
– Peter Parker fixes police surveillance network, larps as a cop and unquestionably trusts authority. Blatant copaganda that wants you be a part of status quo.

Chad Bionic Commando (2009):
– Detailed traversal where you have to consider trajectory and momentum of motion, not to mention the objects to swing on. Satisfying to get a grip on and use in combat encounters.
– Competent acrobatic TPS that requires mastery of movement mechanics to succeed. Pulling yourself to enemies to send them with a flying kick is peak instant gratification.
– Concise linear campaign encompassing a good variation of combat encounters and traversal challenges, alternating between action set pieces and moments of quiet exploration.
– Nathan Spencer despises every order from the government that marginalizes him despite making him a monstrous weapon in the first place. Proven to be right when it's revealed that his direct authority is behind the attacks.

Bionic Commando solos.

this is a literal piece of dogshit
excel spreadsheet ass game disguised as one of the most innovative and important games ever made

Miyazaki if He Didn't suck at his job :

better soulslike than elden ring

if someone told me this was a ubisoft game, i'd never doubt it even for a second

played 5 hours & im sorry but the open world just isn't doing it for me. i was excited for this after beating bloodborne last year but tbh all i really experinced here was a big open world filling space between the dense interconnected level design that i actually want to play. the open world didn't have anything that enticed me to continue foward...all i found was barebone dungeons with easy bosses at the end & boring standard fodder to kill off.

maybe i'm missing something but man...i was just deadpan. something i should say is that for me when it comes to games that are 'challenging/cruel/vague' is that personally? i much prefer that in smaller scale games like a classic resident evil or a hack n slash like ninja gaiden black & even tho bloodborne is a long game thats big it does through having multiple dense areas being compiled on one another that you do one by one instead of a massive open world so it doesn't overwhelm me with it's scale right out the gate like this does.

everyone else seems to have got the game they wanted & i'm happy for all of you but this just ain't for me.

Gris

2018

You too, can get over depression with the power of mediocre puzzle platforming and Kirby's Down+B.

Extremely pretty at least.