after all these years I still can't believe this series of, like, extremely vapid simulators just dropped this hidden gem of a visual novel out of nowhere. Why was it like this? Why did the characters have so much depth? Why was the costuming so intricate? There were multiple endings!!!! Sometimes I still go back and play this. I want so badly to have been a fly on the wall at Ubisoft while this game was in development. What the hell happened here?

why did i have this. it was deeply frustrating to me.

now THIS, this was a decent licensed game. It glitched out at some point and never let me finish the story after Freddie, like, turned blue or something, but it was fun to get to walk around in the world.

when this came out i was still too young to understand that usually licensed games are bad... big disappointment to tween me. pretty much just a minigame collection with wack controls.

i wish anything would ever feel as exciting as this used to

maybe it's because I was 8 years old but I remember this being pretty solid for a licensed game

"grandmother, boot up the toy story game on the computer for me please."

they could make a separate game out of the lawn mowing minigame.

man I remember loving this. it felt like there was so much to do.

oh to be five years old playing arthur's birthday for the millionth time on the family PC

why did my cousin give me this? out of hatred?

baby's first video game... if i remember correctly this was actually super fun especially for a licensed game.

This review contains spoilers

very cool of the homeless man's funeral to make me cry like that

the alternate game mode lowkey very fun