The hell they expect would happen giving this to daedalic lmao

I wonder how the ps4 version will turn out. Cant be worse than cyberpunk, can it?

Genuinely had a lot of fun with this one back in the day. Predatory just like every one of those isometric mobile games, yes, but this one was the only one that felt really fun to play and not just fueled by addiction.

Honestly, if they would just lower the mission requirements (kill x amount of either to complete instead of kill EVERYTHING, or even just kill a specific target) this would've been a fine Sonic game. There's nothing abysmally wrong with it, it's just that the progression system makes it extremely dull to complete.

I loved this game as a kid and I have an amazing memory of it, but I couldn't get very far when I tried playing it a while ago. The world seems as fantastic as I remember, but it feels like they designed the battle system to be as tedious as humanly possible.
I guess it's best if I leave it as a memory.

This is a game that really can't help being a game, as much as it tries to offer immersion and distance itself (and failing at it) from the Ubisoft open-world formula. Playing it is a constant battle between the premise of 'Be the Batman' and its annoying gamey contrivances.

Early into the game there's a mission where you have to rescue a hostage from 5 armed goons inside a locked room. You attract two goons outside, take them out, and then the mission pratically stops dead on its tracks to give you an upgraded suit and along with it 5 tutorials that don't feel at all connected to the suit and more to Batman own physical capabilities.

Later there's a mission where you have to scort Gordon through the streets on a flimsy police car for...some reason. And then in the middle of it Batman remembers, hey, I have a passenger seat in my nigh-indestructible tank, maybe I should put it to use? Rocksteady did a nice job with the maneuvering of the batmobile, but it gets stale really fast, especially when they're this blatant about shoving it into the game.

The fact that the map doesn't give you all its locations on a plate from the start and you have to explore while listening to radio frequencies and interrogating goons to fill it sounds like a good idea at first. Until 1 hour in and you realise there's almost nothing really interesting to find, it's just the same checklist open-world gameplay that you've seen a hundred times already.

The combat is flashy to try and guise the button mashy reality of it, and it requires a certain level of suspension of disbelief and immersion to truly have fun with it, which becomes difficulty when you consider how constantly the game breaks its immersion.

The story is...bad, to say the least, and it constantly sacrifices narrative and concision for its gamey contrivances. Also, they cared so much about the secret identity of the Arkham Knight that you can get spoiled by just looking through the skins selection menu (and not like you can't guess who it is as long as you have the most basic knowledge of Batman lore -- the death scene that plays with him basically shoves it in your face).

I understand this is more of a first impression (I'm four, five hours in), but I'm already struggling terribly with it. The game is beautiful to look at, but that's all there is to it. I don't feel invested in any of its mechanics or the story.

Well, I guess someone read The Cement Garden and went "y'know, I bet I can make something even more fucked up than that!".

Honestly, this was better than I expected. Given all the memes and online popularity, I was expecting another horror rpgmaker game that relied on sheer shock value with no substance to speak of, but this was actually an entertaining story with a great character dynamic. And that's usually what I look for in these games.

It works well by not taking itself so seriously, but not so much that the more dramatic parts become weightless and a parody of itself. It exists in its own little bizarre and dumb universe, and never betrays that tone by straying too far into one or the other. Due to that, the game never really feels that disturbing or unsettling no matter what fucked up thing is happening on screen, nor that it was written by a 14yo. That, and the fact it's not really as bad as everyone makes it out to be.

I'm probably never touching the fandom even with a 20 meters stick though.

Finished with episodes 1 and 2.

Edit: yup, as expected the subreddit is already way more disturbing than anything in the game...why did I even try.

I can appreciate what this game does, it's well written and it doesn't hold back on mature themes and deals with them really well, but...I'm struggling to finish my first run, because the game simply doesn't grip me enough and I played for a few days already. So I can't imagine myself going back to it for multiple runs as it's intended.

Oh my god, why didn't I play this before.

I'm pretty excited to see how much they'll add to the formula on the second game.

edit: well, I got pretty excited when I first played it, but...after a few hours I realise the gameplay loop just isn't interesting enough for a game of this kind unless you screw the game up with cheats, and even then it just feels gimmicky. And the only really fun class to play with is the hacker.

Well, this was...weird.

Thought I was in for a cozy painting game (my own fault for judging it by the cover), in reality it's more of a escape the room puzzle game like Rusty Lakes games, but with uninteresting (though mingboggling weird, in the vein of those games) puzzles, and a boring story that tries to pull at your heartstrings but gives us no reason at all to care for what's happening.

I mean, it's pretty impressive that Fortnite now has a whole game inside their game (plus two half games)...but it's still a survival game and the most generic and basic one you could come up with. If it wasn't for LEGO this would have an Early Access tag and cost 30 dollars on Steam.

There aren't a lot of roguelites that are worth playing and this ain't one of them.

Man, the loading times really suck. Fun game though.

Difficulty is really, really botched. For AI, Easy is extremely easy. Medium is already very hard for beginners. For challenges in story mode, the difficulty doesn't seem to make a difference, it's still pretty tight nonetheless.

This is legit better than the base game and pulled me back after it had completely lost me. Almost everything that sucked with it was fixed here. Characters in dialogue don't act like robots anymore, sidequests blend nicely with the main content and don't disrupt the pace, almost everywhere you go feels distinct and beautiful to look at, the story is actually good and managed to give Aloy some personality that's not just being perfect, the side characters are interesting and actually make you care for them, and it has the best quest in the entire game (which is a sidequest). Cheers to my mate Gildun

The ramming mechanic is one of the funniest things ever in a open world game. I really wish GTA had something similar, it just makes chase sequences 10 times better.