Why would anyone put a time related trophy in a game like that

Masafumi Takada your OSTs are my roman empire

A great experiment, maybe the story was a bit too short and there are many little things to fix.
I still want more though

I think the controls are a bit messy, but Keita Takahashi's funny style is just unbeatable to me. I'd play his games all day long

How could this stupid wanky controls game almost made me cry? Poor mammoth mama

Not to be the feminist in the room, but the art was clearly made by men or people who really thought "why don't we put a lot of fanservice in the climax moments?"
This made me perceive the game a bit plain, redundant and disgusting after a while and I'm sad about it because I was vibing with the story

Having to redo the same levels over and over again instead of having new ones it's frustrating.
Mostly because I'm super bad at the 1.5m level so I screw up everything
(cries in katamari)

You can take a shit pretty much wherever you want, it deserves 4/5

This game is so underrated I just want to spam it all over my accounts

I think I found a new favorite game.
I know that, since the story is meant to be short, I shouldn't ask for a longer game like that, but I enjoyed it so much that I just wish to play more games from this dev.
Everything is kinda on point with the discussed themes (grief, loss, death), even the colors and the character design is chef kiss.
It just confirms, to me, that a game doesn't need to be perfect or be hyper-realistic to be appreciated and stand out. Even if the controls aren't the best in the world, you eventually get used to them.
I'm expecting so much more for their next game, because I definitely need another one.
Keeping hopes up!

Never thought a kid game could be so dark and entertaining at the same time

Loved the concept but got easily bored

Uselessly frustrating but in a depressive setting.
The art-style is kinda cute tho

So stressful my hands are shaking

Totally invested in a less stressful remaster of this game