4 reviews liked by slaberdab


Hades

2018

In the name of Hades!

Creating a story-based game around roguelike gameplay is certainly a challenging task, but Supergiant did a fantastic job with the ludonarrative consistency throughout the game. The insane amount of (voiced!) dialogue really make you connect with Zagreus' journey through his eyes and all the various highs and lows he's going through. Also the gameplay is great, no wonder Zagreus is always going through those same chambers again and again!

Now about the cast, they're all great and unique and the artstyle paired with the designs really brings them to life. The friendship system and occasional encounters really help them flesh out their personalities. In my opinion the developers really did a great job on depicting Greek mythology in the way they did.

I should've mentioned this earlier, but the game is very casual-friendly for a roguelike and definitely worth looking into, even if you're not into these kind of games normally. Because of the sheer amount of dialogue and permanent upgrades the games presents you between your runs, you always have something new and fun to look forward to. It also has an easy mode, which still lets you experience the same journey with less stress - don't feel ashamed to use it!

Give Hades a shot if you love mythology or roguelikes, or the artstyle or anything! This journey has been truly unique, and I've hardly ever seen a gameplay loop integrated so well into a story. Can't wait for the sequel!

I have never actually finished Portal before, but this game has plagued my Steam library for years, so eventually I gave in this evening to see for myself why it's so universally loved. And now I can see the appeal!

It's a very straightforward puzzle game with the origin of one of the most iconic gimmicks in gaming - the Portal Gun. It's like the coolest thing you can have in a game besides grappling hook mechanics; sometimes I'd just shoot portals and walk through them continuously for fun or freefall for a bit. Portal also wastes no time with cutscenes, it's basically uninterrupted gameplay from start to finish (loading screens obviously excluded). In general, the puzzles are pretty clever and often require you to think out of the box (well, literally). A personal highlight for me were the snarky comments of GLaDOS - an AI assistant that accompanies you throughout the facility. I found the weakest part of the game to be like halfway through, where you have seen a bunch of mechanics a couple time already, but the game does little new to innovate them - before the ending segment, that is. The entire final sequence was a blast to play and felt fresh again after the tedium of some previous puzzles. That's the innovation I like to see.

If you're a puzzle fan or just need something you can beat in one sitting (if you're dedicated), Portal is a great time and I would very definitely recommend it for the low price you can get it on various Steam Sales. Really looking forward to playing Portal 2 soon!

Portal 2 feels like the fully realized version of the original Portal. At it's core it feels the same, but the sequel just has so much more going for it, more personality.

In this game, Chell is no longer bound to the test chambers of Aperture Science like in the first Portal. After an incident in the story, she decides to take a little stroll through an abandoned salt mine and the backstage parts within the facility while she's at it. All of this while she is accompanied by three unique companions throughout the game. Speaking of the companions, the dialogue in Portal 2 is a big improvement over the one in Portal. In the first game, GLaDOS' comments happened every now and then, but here you pretty much have a narrator by your side all the time. This alone makes for quite the tonal shift in atmosphere to Portal, which had a pretty isolated and empty feeling to it - I can see how people prefer that, but personally I really enjoyed the extra dialogue and characters, since GLaDOS' remarks in the first game were one of the best parts for me. Back to the atmosphere in general, I think Valve did a really good job with setting an unique vibe for each individual area. My personal favorite is the salt mine, the vintage setting really landed for me!

As for gameplay, Portal 2 introduces a variety of mechanics to make the puzzles more enjoyable than the first game. Energy balls are completely gone this time and are replaced with light bridges, gravity beams, new cube variants and three different sorts of paint. Sounds like overkill at first, but those mechanics don't really overstay their welcome and they are really fun to play around with.

The narrative weaves those puzzles together in a logical way, while also delving into the background story of Chell and Aperture Science; there's some really good worldbuilding in there. The companions aren't one-note personalities and each one adds to the story with a different purpose, which makes them distinctive and memorable in their own ways.

Overall it's an amazing puzzle game, absolutely deserves the praise it's been getting. Had a good time with the main story, but the community maps are a nice treat if you're still in the mood for some more Portal action.

a great mod that keeps the spirit of Aperture alive, but it also melted my brain a bit! thinking in the fourth dimension is very fun, but i was high as fuck while playing one night and i looked around and could not even fathom where to start.
great mod!