sondi
BACKER
2015
2023
2021
I just got bored, like annoyingly bored. I want to enjoy this game, but deep down, the core mechanics and systems are flawed and leave me with a bad taste.
The open world is a checklist for each area and while it looks fantastic, there isn't anything that stands out. The box art default design is the most concrete character design in the game. Which sucks because everything else looks like a procedurally generated monstrosity. Combat seems complex at first, but is incredibly drab.
My new go to example for Wasted Potential.
The open world is a checklist for each area and while it looks fantastic, there isn't anything that stands out. The box art default design is the most concrete character design in the game. Which sucks because everything else looks like a procedurally generated monstrosity. Combat seems complex at first, but is incredibly drab.
My new go to example for Wasted Potential.
2018
2000
An incredibly hard but fun rhythm game, surprisingly with an in depth story. Finally, being able to understand it with the English patch, there's some laugh out loud moments I had while playing this game. I loved every second of it, though you can tell this was made for dreamcast controllers specifically.
2007
A thought-provoking JRPG that focuses more on the historical context of Frédéric Chopin and recreating it in a more fantastical world. The characters and world around such a weird premise is masterful, and with the help of an all star sound team along with Chopin's catalog, this is easily one of the best video games sonically.
Though the same can't be said for the actual story and gameplay of the game. The story was interesting at first, but felt too splintered to tell a complete story from start to finish, leaving me with more questions at the end than answered. While I enjoyed the unique pseudo turned based combat and its light and dark elements, there are difficulty spikes that can make you struggle on an otherwise relaxing journey. I just wished I got to explore this world more and get to understand how it all intertwines, but instead you are railroaded from dungeon to dungeon with small breaks in towns and breathers onto a bigger story.
I enjoyed my time, even though sometimes I loathed treading through another dungeon. If you're a JRPG fan, this is a must-play for me.
(side note: the PS3 version has more content and rebalances the game to be harder and grindier than the 360 version, so that might be a cause to some of my frustrations)
Though the same can't be said for the actual story and gameplay of the game. The story was interesting at first, but felt too splintered to tell a complete story from start to finish, leaving me with more questions at the end than answered. While I enjoyed the unique pseudo turned based combat and its light and dark elements, there are difficulty spikes that can make you struggle on an otherwise relaxing journey. I just wished I got to explore this world more and get to understand how it all intertwines, but instead you are railroaded from dungeon to dungeon with small breaks in towns and breathers onto a bigger story.
I enjoyed my time, even though sometimes I loathed treading through another dungeon. If you're a JRPG fan, this is a must-play for me.
(side note: the PS3 version has more content and rebalances the game to be harder and grindier than the 360 version, so that might be a cause to some of my frustrations)
2006
2019
2000
2011
1999