Absolute unfinished piss. A cool concept utterly squandered.

Surprisingly touching, difficult but fair, and seamlessly integrated into the main game and its story.

Totally forgettable. Like most of the DLC in this franchise.

Boring and artificially difficult. Playing as ninja Bruce Wayne is a neat idea, but this needed more and better ideas.

I think this DLC is better than the entirety of the base game. The bosses are SO good (except for the final one), the enemies are aggressive but not overly punishing, and it's consistently good for the short time it lasts.

Performance issues aside, this is a fun DLC. A little easy, but that's not such a big deal considering how much of the base game you have to beat to access this. I don't know how anyone is supposed to access this without a guide, though. Usually I get the Lordvessel, do this DLC, and then stop playing.

Much harder than the base game. It's pretty good, but the worst parts of Souls games are when you feel powerless at the beginning. Most of the DLCs try to recapture that feeling intentionally, and Ashes is no exception.

It's alright. Pretty forgettable compared to the base game, but there's no reason not to play it if you're already playing BOTW.

A fun, self-contained story with a select group of the best characters from the base game. The new characters are SO good, and fit SO well with the base game, it's a shame some players will never see them. To me, this is evidence that fewer but more consistently-good characters is the path forward for a sequel attempting to recapture the allure of Three Houses.

A free update that feels like a mini-sequel. It recontextualizes the entire lore of the base game, adds 3 new bosses that are among the best in the game, and sets the stage perfectly for the sequel.

Hard to complain about the new bosses, items, and features of a free update. Jibrael's saeta echoes permanently in my mind as a hauntingly beautiful wake up call for Las Tres Amanecidas.

"Mas de mil años de condena han sido el castigo por haber permitido crecer dentro de mí una virtuosa pero prohibida pasión bordada en oro."

A surprisingly intimate little mission that really sells the impact of the second game's events.

Salvaged the ending, bringing it more in line with the other games. Still unsatisfying, but better than what it was before.

It's sad this wasn't included in the Legendary Edition, but it's not a major loss at the end of the day. It doesn't harm the game, but it's absence doesn't hurt it, either.

My favorite mission in the original Mass Effect. The smaller scope means the production values are higher. It's dramatic, personal and memorable.