90 reviews liked by spyrospy


Aztez

2017

Really dig the artstyle here! Black and white games where the blood is still red, never fails to be cool. I thought the mix of turn based strategy and real time hack&slash was a neat idea, but it kinda felt like it needed something more. I had like three nearly successful runs and it got pretty repetetive fighting the same annoying enemies over and over again.

Enoyed it somewhat, but only due to the story bits here and there. Good character development. It's a good epilogue to the main campaign! It does not justify making this almost 30 hours long though. The only fight I actually liked was the final boss, which kind of made up for all the bad stuff tbh. The rest of the fights it felt like I won by brute force. Constantly getting oneshotted by enemies. Grinding in Tartarus was the worst part of the main game for me, so this was just way worse in that regard. Without access to the compendium it made it that much more of a chore to play through.

Never played a Duke Nukem game before. I had already heard bad shit about this game before, so don't worry, I still highly respect the Duke Nukem name. It's just a standard boomer-shooter really. Controls feel a bit off, but that might be just me idk. A lot of beer, boobies and pissing, standard 2000's bro-humor. A product of it's time. Wait wtf this game came out in 2011???? The whole mission where you go into the cave killing naked women impregnated by aliens was fucking weird to say the least. Perfect example of a writer's barely-disguised fetish lol. What was on that USB Randy Pitchford???????

Holy crap this was good! The art and music are beautiful, and I loved the cutscenes, they made me hyped for what was coming. Very fun, short and sweet metroidvania. Played the game on normal difficulty and can't say I really had any trouble until they introduced the Metroids. The whole area leading up to the "final boss" almost felt like survival horror, the way they made you rush a lot of rooms in a row without allowing you to rest. THE MOTHER BRAIN FIGHT MADE ME SCREAM

The whole endgame area was super cool, and suddenly it becomes stealth game. It wasn't even in the NES original as far as I know. I really liked the hiding mechanic and chase sequences. When you finally get your suit back, you feel so goddamn frickin' powerful. This was my first time playing a Metroid game, and I have a feeling I'm gonna love this series.

I've been a fan of the SCP foundation since my early teens, so this was a treat. The combat is very satisfying, and I wish more triple-A games had physics based gameplay like this. The story is just okay, but I adored the presentation. Cool visuals everywhere, and the live-action segments didn't seem out of place at all. I had fun with this! Playing the dlc next.

This account is not safe for Morgana Haters, I enjoy the Cat

This game just oozes style. The character designs are some of the better ones I've seen in any anime style rpg, except for Persona 2 of course. Monster design are super neat as well, even though most of them come from earlier SMT titles. It has a nice and super memorable soundtrack, that I'll probably catch myself humming every now and then. I really like this game!

Enjoyed tartarus as a concept, but it failed to impress me as much as other rpg dungeons. It's way too repetetive, and it reminded me of dungeons from games that are like 20 years older. The games pacing is also way to slow for my taste, and most of the social links felt like unnecessary filler. The only ones I thought was kinda worthwhile was Akinari's and the old couple, but it's a really interesting system that I'm intrigued to see how they implement in the later games.

A solid co-op horde shooter that was clearly made with a lot of love for the Aliens franchise, one that puts its focus where it needs to be in a game like this: the moment-to-moment gameplay of defeating hordes of enemies, and it nails that.

This is a lean package that does not overstay its welcome; hell, I felt lukewarm about it at first and my enjoyment only grew. As this was clearly made on a budget and as a studio's debut title and because the team likely put most of its effort into the gameplay and design, the extremely forgettable story and characters are an unfortunate but understandable shortcoming.

If I had a solid squad of 4 people to play this with regularly, I would. Unfortunately, I do not.

Playing it alone or even with one other person is okay but with 3-4 people it really shines. So hilarious, tense and just straight up fun.

Guns, Gore & Cannoli 2 is a 2D shooter platformer that allows players to assume the role of Vinnie, an old Mafia member still grappling with the consequences of the events in the first game.

While clearly inspired by games like Contra, Guns, Gore & Cannoli 2 is not as challenging as the classics it draws inspiration from. In fact, the game is easier than its franchise predecessor.

The gameplay has seen significant improvements compared to the first game. Players must navigate through stages, simultaneously encountering zombies and Mafia members who open fire. The screen is filled with various elements, requiring players to skillfully eliminate enemies while avoiding getting hit. The gameplay surpasses that of the initial game in the franchise, which I found perfect at the time.

The story serves as a sequel to the first game, and newcomers may feel completely lost without having played it before. I highly recommend experiencing the first installment as it is genuinely humorous and entirely sarcastic. However, if you choose not to, the engaging gameplay should suffice to keep you interested until the end.

The art maintains its high quality with a cartoon design that complements the game's vibe. No significant changes have been made from the first game, and I appreciate that.

Guns, Gore & Cannoli 2 stands out as a commendable sequel—a short, incredibly enjoyable game that is worth every penny.