The gameplay of Engage is spectacular. I already really enjoy FE gameplay, but the new mechanics of Engage really add a ton of different options to player phase, which is a great thing. I thought I would hate literally every character in this game, but I actually liked Kagetsu and Alfred. There's a few others that are okay but the rest are Fire Emblem characters.

And then there's the story. LMAO just kidding no there's not

Chrono Trigger is a masterpiece.

Everything you do in this game has so much weight - your actions in the past affect how characters act and events unfold in the future, which is incredibly satisfying for the player. The double and triple techs stood out to me as a showcase of how the party's friendship and teamwork grow stronger with their skills - plus they look ridiculously cool.

In general, the combat, story, characters, soundtrack, and art style are all some of my best I have ever experienced. I would recommend this game to anyone - you'll love it!

Honestly, I found this game fairly frustrating at times due to the inconvenient inventory system and insane amounts of enemies that you can't really avoid or run away from. I think I would've had less of a problem with fighting this many enemies, but I didn't find the combat too enjoyable either. I enjoyed the psychedelic backgrounds, goofy enemy designs, and scrolling HP bar, but beyond that, the combat is fairly basic. My game also slowed down a bunch when there were many enemies on the screen at once, but I'm not sure if that's a known thing or if that was just on my end.

I actually still enjoyed Earthbound overall. The game gets carried by its humor, setting, and some incredibly touching moments throughout its story. While the combat may not be super unique (except for the parts I listed above), these other aspects certainly are and I believe they are strong enough to make this game worth playing.

I think any Yakuza game has enough ridiculous side content and badass Kiryu moments to keep me entertained. However, I enjoyed the combat and story of other Yakuza games way more than I did in Kiwami 2. I'm not sure if I'm just not used to the Dragon Engine yet or if my PC is too old to run it well (I'm planning to replay after an upgrade), but combat in Kiwami 2 just felt really off compared to other games I've played.

The story is entertaining enough throughout most of the game, but it gets super sloppy right at the end and that kinda put me off. I wish my perception of this game wasn't tied as much to the other Yakuza games I've played, but I can't help but feel a bit disappointed by this entry. Still a good game, but I was expecting better.

I wasn't expecting much coming into this one. I love the Yakuza series, but I knew 3 has a reputation for being the weakest entry. I wound up enjoying this game way more than I ever thought I would.

The main complaints I see are related to the slow start and combat, which are fair because it takes a while for the weight of the story to increase and enemies refuse to stop blocking. However, the moments with Kiryu spending time at his orphanage are spectacular - it's very satisfying to see him happy after all he has lost over the previous games. These events may have been better as substories to improve pacing, but I'm honestly fine with them in the main story. The story itself is also really exciting and emotional, and I love a few of the new characters.

The combat didn't feel as bad as people made it out to be, although I did play on normal so maybe that's why. I plan on revisiting on a higher difficulty and completing more side content, so maybe I'll update my score after that, but for now, this game is definitely underrated in my eyes.

The main characters completely made this game for me. They all play completely different from each other, and it's really fun to take a different approach to combat depending on who you play as, even though it is all under the same system. Tanimura, especially, is super unique and I had a blast playing with him.

Unfortunately, I was not a huge fan of 4's story. It felt really confusing for most of the game as there are so many moving parts. I could just be dumb, but I would have preferred something a little easier to follow lol. I was kinda disappointed that there is no new map to explore, but there are many new areas of Kamurocho which helped a bit. Overall, good Yakuza game but far from the best.

I wanted to and really tried to enjoy this game but I couldn't. The combat system was okay but not interesting or quick enough to make battles feel fun. I really hated the amount of enemies and how they respawn the second you move the camera - I never knew how strong I should be for the next boss since there's no way to know how many enemies to kill. Eventually, I realized that it's not even worth fighting regular enemies since they give practically zero EXP compared to metal slimes, which I feel wastes a lot of the otherwise great enemy designs.

Unfortunately, I didn't find the story or characters interesting enough to keep me motivated throughout the game (except Yangus, he's great). There are certainly some cool and exciting moments during the story, but overall it still felt pretty generic. I know that Dragon Quest isn't trying to break new barriers with JRPGs, but I was still hoping for something that could keep me interested.

The skill point system was actually really nice and would definitely make the game more interesting to replay, but I don't see myself coming back anytime soon. I didn't complete any of the postgame content, so maybe I'll do that someday? I'm pretty sure there was plenty of content I missed during the main game too, since I got fed up with exploring pretty early on after finding mostly nothing but open fields.

I'm sure this game is fine if you like the combat system and don't mind a generic and grindy JRPG. It just wasn't for me.

Great concept that makes for some really creative puzzles. I just wish there was more to the main game - the first few test chambers are super simple, which means there's even less content in a game that only lasts 2-3 hours on your first play. The advanced and challenge stages are a nice addition, but I was hoping for more original content.

Great humor and great puzzles makes for a great game though! Eventually I'll come back and try to finish all the challenges.


Amazing!

Portal left me wanting more since that game is so short, so I'm so glad that Portal 2 was able to satisfy that feeling. There's so many fresh ideas on top of the basic mechanics from the original, and it does a great job expanding on the lore while retaining Portal's personality and humor.

AND the co-op is fantastic based on what I've played so far.

I never thought I would fall in love with a game for its art style alone, but Persona 5 absolutely blew my mind. And the soundtrack? Wow. I probably have listened to Take Over a billion times by now and I'm still not even close to tired of it. Not to mention the other fantastic songs you'll hear throughout the game.

This was my first Persona game so I didn't know what to expect from the combat, but I was honestly super impressed with its depth. Baton passing, All Out Attacks, Showtimes, and of course the killer battle themes made combat super fun every time.

I also really fell in love with some of the characters here. Yeah, some of them can be annoying at times, but many of them learn and grow throughout the story which was super fulfilling to experience. I'll also just add on that I absolutely loved the concept behind the third semester.

My main complaint is that Mementos is kind of annoying at the start of the game due to its repetitive music and different feel compared to exploring palaces, but I found myself enjoying it by the end. I absolutely loved this game and I can't wait to play other games in the series!

There's a lot to love about this game. I didn't expect to enjoy the story, but it gets pretty interesting and exciting at the end. There's plenty of great quality of life features, and an open world filled with Pokemon is amazing. Changing types is also my favorite generational gimmick so far.

I just wish this game was finished! The bugs and frame drops were too frequent for me to look past. While there's plenty of new ideas, I didn't find myself engaging with some of them as I found them lame or boring. And I think I don't really like traditional Pokemon battles nearly as much as I used to.

Still, I'm glad this game made so many steps in the right direction. With a bit more polish, it would've been great.