stevecarverjr
2012
2021
2014
2012
2016
Fantastic trilogy! Full of beautiful surrealist (and often absurdist) art along with some great tunes and fun puzzles. And the puzzle design is just as impressive as the aesthetics. The logic of Samorost's world is, if one were to be reductive, about on par with something Dr. Seuss might have come up with after eating da whol brownee. Despite this, I found most of the puzzles in this world to be 5x more coherent than most I've come across in point-and-clicks. Samorost trilogy owns, I'm excited to play more from Amanita Design.
2005
2021
1993
2021
In Papers Please, you're penalized when you make demonstrably incorrect decisions and/or overlook things that you were clearly instructed to look out for. And if you're ever unsure, there's even a rule book to check to make sure you understand how to succeed. In Mind Scanners, you're penalized when you misinterpret vague and innocuous responses to a futuristic Rorschach test.
2009
This was a very enjoyable co-op experience, but I don't think I would have finished it solo. The pacing is its biggest misstep. RE4 worked as well as it did in large part due to its pacing. It was an action game, but it knew when to slow the hell down and let you explore an area in peace for a bit, so the action never felt monotonous. RE5 makes no time for such things, it's practically nonstop action the whole way through, so before too long I just kinda found myself numb to all the set pieces it was throwing at me.
Still, it is fun to play, and a lot of the level design is pretty great. This is the game you play when you've finished RE4 and just want some more of that combat system.
Still, it is fun to play, and a lot of the level design is pretty great. This is the game you play when you've finished RE4 and just want some more of that combat system.
2016
Great little experience, but it falls short of what it could have been. Feels like it's over before it starts. It gradually introduces you to its mechanics, but once it introduces all of them, you only get one level wherein you get to utilize them all. The result is that most of the game feels like a tutorial, and it never really puts you to the test in any way. Still, what is here is great, and wholly unique. This is my first Blendo game and I'm very impressed and will definitely be checking out more from them.
2022
2022
TBD
Great demo. Hard to compare it to anything, as it is very much its own thing. It's got a souls like structure, with looping level design and save points which respawn enemies when used, and it has combat perhaps most comparable to DMC in that it's all about juggling enemies. It also gives you a lantern which serves as a grapple hook and it insanely fun to use. Great feeling weapons too, and a unique art style which I found very charming and old school (just about the only thing I'd consider "retro" about this game).