little bitchass cherry management simulator: the game

short and sweet. kind of plays like a good children's picture book.

its barely passable by mario standards, but completely serviceable amongst an ocean of freemium garbage.

the real redeemer is toad rally. this game's most compelling offering is the euphoria of the star powerup and collecting hundreds of coins.

if mario run doubled down on toad rally - expanding the level selection, rewarding skill more precisely and polishing its connecting to the kingdom building progression, it could be great. but as it stands, there's just a lot of missed potential and the ceiling is passively accumulating toads to unlock a new decoration every 10 hours.

I had fun with it. toad rally was fun enough to get mynintendo rewards for some sweet free knick knacks plus shipping - but it was a worthy experiment for nintendo and I hope they try again with a better focus on what they did right the first time around.

It was fun while it lasted, but I don't believe you guys when you say you desperately miss when when another 99 game comes out because the novelty would've worn off eventually and smb1 hardly has the mechanical evergreen nature of tetris.

I don't like FOMO business tactics, but maybe it was for the best to ensure lobbies were packed for at least 6 months - going out in grace and not obscurity.

You know what, I'm a Super Mario Party apologist and I'm not ashamed of it. I think criticisms of its lack of boards fail to consider the rest of its offerings that are quality, if a little unsubstantial. It tries to innovate the series and polishes everything to a beautiful shine. Seriously the leap in presentation from 10 to this is underappreciated. The game is gorgeous. And I would play it more if I wasn't so chronically alone

definitely has its fair share of jank and not ashamed of its obvious flash roots, but I had a nice time completing it. the sky's the limit achievement exists in the perfect sweet spot for how difficult these games should be to perfect - the goldilocks zone between "completionist bait" and "waste of your time".

i played like 30 hours of this but it felt like i gave up before the tutorial. i "want" to play terraria, but i have to accept i never will, and that's okay

just a masterful game that does so much with so little

this is to the tank warfare genre as peggle is to the pachinko puzzle game. unfortunately suffers from niche multiplayer syndrome: unreliable lobby system, sparse playercount and an inaccessible skill gaps between the diehards and any novices. still a great time with fantastic variety

standard mafia reskin with enough of its own personality and unique mechanics to draw a loyal fanbase that seriously optimised the fuck out of this game. ToS players, like a hivemind will abbreviate "ifuckedurmom69" to "mom" when asking their role in heartbeat because they already logged their suspicion in their will with perfect formatting and shorthand jargon the night before. as with any good social deduction game, it will test your friendship: mario party is fucking daycare compared to this.

I sunk 50 hours over a month or two in lockdown and I still felt like a novice. still, I had my fun and pulling off daring bluffs or gutsy plays or navigating how braindead some townies can be were still some of my most gratifying experiences in games.

I sympathise a lot with Angry Birds because its a truly historic game that was a pioneer in establishing "mobile games" as a unique medium: ultra casual experiences with one-touch controls that you can play forever - and I respect it a lot for that because mobile gaming I think is unfairly discriminated against by the gaming hegemony.

The real problem is that the game just ages terribly. I don't feel like I have much mechanical control over the birds and I'm just rolling for permutations to get those extremely arbitrary and tedious 3-stars. The level design takes a "kitchen sink" approach by packaging hundreds of them with a fresh coat of paint to divide them into "worlds" that aren't distinct at all and just make your progress seem futile.

It excels in art direction and creating an identity (it literally spawned a multimedia million dollar franchise) but 14 years later, its best to just sit on your homescreen as a digital stamp like old and shitty NES games that collectors accumulate but never play. because old stuff is usually shit. but that doesn't mean they weren't important.

Still, every gamer should at least try this snippet of history. thankfully Rovio relisted it on modern app stores for 99 cents and its untainted by ads, freemium mechanics or bloatware. I appreciate that.

if your small free DLC update warrants 4 dunkey videos, you're doin something right. that something was smartly capitalising on the greatest moveset ever assembled in any platformer with a hide and seek minigame - and killing a second bird by eliminating coin grinding for all those fun costumes. god damn I wanted a fuckin sequel or some new kingdoms but this, if you can believe it, isn't so bad. probably could've added more find it achievements but 50 star is hard enough already. not the DLC we asked for, but the one we needed anyway.

the value here is insane, but how the fuck am i gonna time trial 96 tracks

If I could play three games for the rest of my life, the first would be Minecraft and I could manage fine foreiting my other picks. It's a rare singleplayer "forever" game that's stood the test of time remarkably well. It's most likely the greatest game ever made, defining the medium as a whole culturally instantly since release - blowing the sandbox genre wide open, pioneering the lets play/content creator concept, the evergreen free update model, independent games biggest success story: it's done it all. Say what you will. It's fucking Minecraft.