This review contains spoilers

Thinking about the ending where kiryu beats up 500 people in a row and then decides he's too tired to walk 3 steps to the elevator and escape a building about to blow up so he lays down and accepts his death while k-pop blares in the background and his adopted daughter in a helicopter screams at him while he makes out with the love interest in front of her brothers corpse but then it turns out the bad guy betrayed the other bad guy and planted fake bombs

PEAK kino. This is what Kirby is all about baby

Managed to make the revolutionary war painfully boring and lacks the fun climbing parts of the last game. Also has a number of unnecessary additions like crafting tacked on

More of a tech demo than an actual game, and far more subdued with it's writing and humor than the sequels. There's a lot of repitition - every area looks like basically the same barren wasteland until the endgame. Still, it's a lot of fun with friends to help fill the tedium

Way better tower defense game than it has any right to be. I always felt bad watching the walnuts get chewed on :(

Giving this four stars because it sets out to frustrate and troll the player by design and largely succeeds. There's not much of a reason to play this other bragging rights, but it's still good fun

I was going to just write "quirky earthbound inspired rpg" but honestly it's really good and improves on earthbound in every way. Has some pacing issues especially near the end but nothing egregious. Great game bursting with heart

playing this a kid on Christmas morning was THE defining moment of my childhood

Maybe I just have anime brainrot but I honestly love how insane and over the top the trauma center games are. The first few missions are standard surgery stuff, fixing broken bones etc, and by the end you're stopping time to kill a flaming spider inside someone's heart.

The plot follows Derek Stiles, the most generically designed man in the world on his quest to cure all disease. Pretty soon we learn he's actually the descendent of the god of healing or something and can slow down time. This comes in handy when bio-terrorists release genetically modified disease called GUILT to the general population and only YOU can stop them. Standard anime stuff.

Super challenging gameplay, you WILL need to master the mechanics and learn to juggle attacking the guilt, managing vitals, healing wounds, and watching the time limit to beat this game. The DS screen is the size of a postit note so this can get frustrating at times, be warned. (high point for me was doing the first optional post-game mission and almost immediately getting so many cuts on screen the game lagged to a standstill. This actually made it easier to manage vitals since the game was so much slower!)

I love how bizarre the guilt are, each one looks like some kind of alien organism and it's actually horrifying to think about these things crawling around inside your patients. Each one requires a different strategy and it keeps the game fresh: triti is setup like a puzzle, requiring precise removal or else you'll trigger new growth, pempti requires you to play a game of Galaga in someone's lungs before you can attack it's core, etc. It's super weird and otherworldly and I loved each one (except triti. fuck triangles). Definitely the main draw of the game, and each time you discover a new one is an anxiety-inducing race to figure out the strategy before it kills the patient.

Overall if you can handle anime nonsense and like challenging arcady gameplay? This is the game for you. If you're looking for a more realistic surgery sim you probably won't enjoy this, the normal operations quickly take a backseat to the guilt missions.

Also you defuse a bomb

It was ok, but the small screen size made it hard to actually go fast. Decent platformer if somewhat frustrating

This review contains spoilers

body horror pigma gave me nightmares as a kid but otherwise decent game. the multiplayer was a high point

Low point of the GBA Castlevanias. The movement feels better than CotM, but that's largely because it's identical to Alucard's from Symphony. The two castle gimmick gets tedious fast with no real differences between the two other than enemy placement.

When I was playing through the handheld games the first time I skipped this one originally, and honestly it wasn't really worth a revisit. The art and especially backgrounds still slap though