sturdyserpent
2005
1972
2023
2001
1993
Holds up surprisingly well despite it's age. It's a lot of fun zipping through the levels and killing everything in your path - there's a reason Doom still an active speed running community to this day. There's definitely parts that are more frustrating than fun due to questionable enemy placement or level design (who thought invisible enemies were a good idea??), but the overall experience is a power trip.
Anyone interested in the history of the FPS should give this a go and see how it compares to today's shooters.
Anyone interested in the history of the FPS should give this a go and see how it compares to today's shooters.
2022
I haven't played a 3D sonic game since Heroes back on the GameCube, but this was pretty good. It's kinda weird having these open setpieces floating everywhere but it mostly works? Sonic is sufficiently fast and there's enough obstacles that exploring the islands didn't feel like a chore. Getting into the flow and chaining together groups of rails and bumpers on the way to the next objective is really fun, but towards the latter half of the game it felt like the level design was restricting me to only follow the path they thought I should follow. The combat is pretty lackluster - the main bosses especially are visually spectacular but they're not exactly fun to fight.
Overall, it kinda feels like they got 75% of the way to making a great game and then stopped. Also, who on earth thought it was a good idea to have you watch a cutscene every time you tried to upgrade speed??
Overall, it kinda feels like they got 75% of the way to making a great game and then stopped. Also, who on earth thought it was a good idea to have you watch a cutscene every time you tried to upgrade speed??
2009
2008
2019
The closest thing we'll get to an actual SCP game. I enjoyed it, the lore was the most interesting part even if it felt a little too inspired by well-trodden internet tropes at this point. The combat is fun, and they give you a decent amount of options to deal with the somewhat spongy enemies. Once I unlocked the ability to throw things with my mind, I maxed out the damage and never looked back.
It's more Doom, which is never a bad thing. Bigger levels, more enemies, more weapons with few changes to the winning formula. The levels are much larger in this one with more open spaces, and I found them less tightly designed as a consequence.
Also this game was released just a month after I was born, so that's cool.
Also this game was released just a month after I was born, so that's cool.
1992
1997
I was going to make a joke about this being the dark souls of Frogger games, but this came first so really Dark Souls is copying Frogger. It starts off with a faithful remake of the original arcade game and quickly descends to pure platform hell from there. Every single obstacle is a 1-hit kill, and if you game over you lose all progress on that level. Combine that with an extremely unforgiving time limit and incredibly precise platforming while controlling the world's slipperiest frog and that's the game's second half. Even with using the 99 life cheat some of the later levels are just brutally unfair (the sewer level where everything is covered in oil and there's crushers everywhere???). If you can beat this without cheats you automatically ascend to nirvana. Absolutely transcendental
2003