sturdyserpent
1997
I was going to make a joke about this being the dark souls of Frogger games, but this came first so really Dark Souls is copying Frogger. It starts off with a faithful remake of the original arcade game and quickly descends to pure platform hell from there. Every single obstacle is a 1-hit kill, and if you game over you lose all progress on that level. Combine that with an extremely unforgiving time limit and incredibly precise platforming while controlling the world's slipperiest frog and that's the game's second half. Even with using the 99 life cheat some of the later levels are just brutally unfair (the sewer level where everything is covered in oil and there's crushers everywhere???). If you can beat this without cheats you automatically ascend to nirvana. Absolutely transcendental
2001
2003
2018
2016
The swordplay and parry feels like a proto-Sekiro, something closer to a rhythm game than a fighter. Getting into the groove and perfectly deflecting every attack feels really satisfying - it's the sort of high risk/high reward system that provides an exhilariating high when you finally pull it off, and a big reason to play these types of punishing games in the first place.
2010
2021
It's more Doom, which is never a bad thing. Bigger levels, more enemies, more weapons with few changes to the winning formula. The levels are much larger in this one with more open spaces, and I found them less tightly designed as a consequence.
Also this game was released just a month after I was born, so that's cool.
Also this game was released just a month after I was born, so that's cool.
It's trying way too hard to be a Soulslike without really understanding what that means. Sure, there's plenty of nooks and crannies to search for items, but when almost everything you find is a purely cosmetic unlockable it really doesn't matter. You're restricted to a single weapon with a handful of different modes, but whacking enemies with a lightsaber just doesn't carry the same weight as the swordplay from Dark Souls.
I did enjoy the force abilities and associated pizzles. There's no fast travel in this game, which is an unusual choice but I found the maps are small enough and you unlock enough shortcuts that it never becomes tedious. It's definitely a decent game, it just needs to find its own identity.
I did enjoy the force abilities and associated pizzles. There's no fast travel in this game, which is an unusual choice but I found the maps are small enough and you unlock enough shortcuts that it never becomes tedious. It's definitely a decent game, it just needs to find its own identity.
A thoroughly average metroidvania.
+ the underwater setting is something I've not seen done before. As someone with thalassophobia, I found exploring both fascinating and dreadful
+ most of the boss battles were suitably epic
- the map was nearly useless and made backtracking a pain
- combat was clunky and made battles artificially difficult
- the ending was just not good
If you want to fight giant sea monsters, I'd say give this a go. Wait for a sale first.
+ the underwater setting is something I've not seen done before. As someone with thalassophobia, I found exploring both fascinating and dreadful
+ most of the boss battles were suitably epic
- the map was nearly useless and made backtracking a pain
- combat was clunky and made battles artificially difficult
- the ending was just not good
If you want to fight giant sea monsters, I'd say give this a go. Wait for a sale first.