This game rocks. Loads of content, fantastic art design, tough but fair level design, and an incredible soundtrack by Zuntata as always. It ain't no Darius Gaiden but it's still a fantastic time.

In an era where almost every game feels extremely bloated to get that 50 hour play time it's really nice to go back to something that's short but oh so sweet. Gungrave is an action packed ride of pure spectacle that doesn't overstay its welcome which took me about two hours to beat on my first try.

Overdose is very much a case of one step forward two steps back. Gameplay takes a massive overhaul being a lot more frantic than the previous game and to compensate for that they give Grave more mobile movement and some additional moves. You're constantly in a loop of running, dodging, and shooting to build up your beat in order to use a destruction bullet which is now the only means to recover health along with regenerating your shield at a much faster pace. Unfortunately almost every other aspect of the game takes a downgrade. The sleek cel shading is now gone, cutscenes are presented mostly in a comic style format with only characters chatting, the somber tone and story is ditched in favor of a more generic 2000s action anime. Music? What music? Almost every stage is dead silent outside the sound of gunfire. Pacing also takes a turn for the worse as they tried to stretch what was a solid two hour game into a six-eight hour one so some levels really overstay their welcome. Still overall it's a pretty fun time though outside of gameplay is a disappointment compared to the original.

Probably my favorite Godzilla game out there. While the Pipeworks games are fun they're more akin to a party brawler with a Godzilla skin, not a bad thing but also not the best representation of Godzilla in video game form. What makes Godzilla on PS4 exceed other attempts at Godzilla games is its attention to detail long time fans will glimpse and slow heavy controls that nail the feeling of being a giant monster lumbering through Tokyo. The only downside for me is the repetitive mission structure as most levels revolve around destroying generators but it's a minor gripe for me because once you're done you get to fight another giant monster and that is always a blast.

CotM is so so close to being a good game but it's held back by the ludicrous amount of health and damage enemies have taking what could've been a challenging entry into the realm of tedium.

Kinda funny a Japanese dev team made a better euroshmup than all of Europe.