t1d4l_t3mp3st
2022
1992
2021
2005
Simply peak. Surprisingly enjoyable and high quality for a J2ME game. It really does feel like portable version of Doom. Its worth your time, really. The game isn't even difficult.
I'm glad to see all the cheesy 2000s internet slang in here, by the way. Also I'm a big fan of the scientist in the blue sector who straight up breaks the 4th wall.
I'm glad to see all the cheesy 2000s internet slang in here, by the way. Also I'm a big fan of the scientist in the blue sector who straight up breaks the 4th wall.
1996
Hello Charlotte 1 is a hidden gem. A beautiful one, at that, despite the fact that it's just a little bit rough around the edges.
I discovered this game by sheer luck. Back in 11th grade, I was recommended a HC meme group on VK (think Facebook but for Eastern Europeans), and eventually, I became interested.
Despite being a little over than an hour in playtime, this game certainly feels longer than that, due to the fact that you get too invested in the story and its characters, even if there aren't many.
The art style is just immaculate. The writing is really interesting and definitely unique. (I appreciate the Kurt Vonnegut references that are Felix Honikker and the Slaughterhouse-5 location). In the pile of many RPG Maker games, this really stands out, simply because it does its own thing, without trying to follow any trends all too much. This feels like an actual passion project, rather than a product.
Being honest, I didn't jump into it blind. But after a good while, I forgot the spoilers, and I managed to jump into this blind. I nearly cried at the ending, considering how... actually, how about you play the game and see it for yourself?
This game actually influenced me. Congratulations, Etherane, you actually made my lazy ass to start reading books.
I discovered this game by sheer luck. Back in 11th grade, I was recommended a HC meme group on VK (think Facebook but for Eastern Europeans), and eventually, I became interested.
Despite being a little over than an hour in playtime, this game certainly feels longer than that, due to the fact that you get too invested in the story and its characters, even if there aren't many.
The art style is just immaculate. The writing is really interesting and definitely unique. (I appreciate the Kurt Vonnegut references that are Felix Honikker and the Slaughterhouse-5 location). In the pile of many RPG Maker games, this really stands out, simply because it does its own thing, without trying to follow any trends all too much. This feels like an actual passion project, rather than a product.
Being honest, I didn't jump into it blind. But after a good while, I forgot the spoilers, and I managed to jump into this blind. I nearly cried at the ending, considering how... actually, how about you play the game and see it for yourself?
This game actually influenced me. Congratulations, Etherane, you actually made my lazy ass to start reading books.
2006
i dont even want to give it a rating. thats how much i hate this game.
ive played sonic roblox games that have better physics and handling than this.
Thoughts after beating it:
The devs locked in at the end and the final levels were actually fun. Even with the horrid handling it was fun to play. But eh.
Knuckles' characterization in this game is good though.
ive played sonic roblox games that have better physics and handling than this.
Thoughts after beating it:
The devs locked in at the end and the final levels were actually fun. Even with the horrid handling it was fun to play. But eh.
Knuckles' characterization in this game is good though.
2016
1992
Thoughts after beating the game:
Man, where do I begin?
Well, for starters, it only starts getting remotely good in the second half. Enemy placement becomes less unfair (and the enemy types are less annoying). However, the game still controls bad. It feels floaty and slippery, while also being simultaneously stiff.
The bosses were fine.
Anyway, you don't really miss out on anything by not playing this game.
Thoughts before beating the game:
Mega Man III is pure trash of a game.
The first 2 Game Boy entries were good. This one? Horrible. I can't even name a single good quality about it other than the OST.
The controls are stiff, the enemies and bosses have an insanely high damage output, and the game has the worst fucking slowdown imaginable making dodging basic enemy attacks into a fucking Touhou boss. The slowdown is worse than my fucking wifi or the Backloggd servers.
Obstacle placement is shit. Enemy placement is unfair. Checkpoints are basically nonexistent.
This might be the contender for the worst Mega Man game next to Challenger from the Future.
I've seen shovelware shit play better than this garbage.
Man, where do I begin?
Well, for starters, it only starts getting remotely good in the second half. Enemy placement becomes less unfair (and the enemy types are less annoying). However, the game still controls bad. It feels floaty and slippery, while also being simultaneously stiff.
The bosses were fine.
Anyway, you don't really miss out on anything by not playing this game.
Thoughts before beating the game:
Mega Man III is pure trash of a game.
The first 2 Game Boy entries were good. This one? Horrible. I can't even name a single good quality about it other than the OST.
The controls are stiff, the enemies and bosses have an insanely high damage output, and the game has the worst fucking slowdown imaginable making dodging basic enemy attacks into a fucking Touhou boss. The slowdown is worse than my fucking wifi or the Backloggd servers.
Obstacle placement is shit. Enemy placement is unfair. Checkpoints are basically nonexistent.
This might be the contender for the worst Mega Man game next to Challenger from the Future.
I've seen shovelware shit play better than this garbage.
1995