I did not expect this to be an actually fun game. The cutscenes are obviously what caught my attention but it's actually pretty satisfying to collect all the items and go back thru passages that were blocked before. The bosses are also pretty cool. Also the music is ridiculously good

The turning does not feel amazing and the fog can make locating objects in the distance very annoying. The music is amazing, I love the character design, and the cutscenes are just my kind of 90s pre rendered camp. A very fun and replayable experience.

The weapon level system in this game is easily my favorite mechanic from any game ever, it provides a really important reason to keep yourself safe from enemies even when your max HP is high later on. I have never felt such a satisfying jump arc in any other platformer. Fetch quests can drag the game down but after repeat playthroughs they become kind of a mechanical process. The weapons (almost) all feel useful and distinct from another in a way that creates practically infinite possibilities to approach any combat scenario. The booster makes movement extremely fun and completely transforms the way you approach areas you have already been to. The true ending steps are pretty cryptic but I wouldn't have it any other way, it fits very well thematically with the story. And of course, the music is unparalleled. A must play game.

I love this game but those spinning screws in metropolis zone are not it. Surely they could have come up with a better way to travel vertically in the level. Casino night zone can also be annoying. To me the fun in this game is found in driving sonic like a car, keeping his acceleration as smooth as possible and hitting minimal stops along the way. If you just want to hold right and watch funny man run fast you are going to run into a lot of things. Did you know that you never have to enter the water in chemical plant or aquatic ruin if you play well enough?

One of the ugliest main characters I've ever seen, looks especially bad in the lighting of the game's engine. An unacceptable amount of core movement mechanics are left unexplained and are not intuitive to figure out on your own. The left face button performs three wildly different actions depending on whether you tap, double tap, or hold it. There are so many pauses in animations that kill the flow of movement. The right stick yoyo aiming feels useless outside of forced gimmick moments. It is so easy to grind yourself to a halt and kill all of your momentum from one wrong motion. The yoyo ride sometimes refuses to turn and sometimes doesn't and it feels random. It felt like I needed to completely master the controls to even have a chance to experience flow in any level.

The music leaves no impression on me. Level design feels homogenous and makes my eyes glaze over. The powerups feel unnecessary. The side quests where you do tasks for people are boring at best and an annoying diversion at worst. Bosses feel like 3D mario bosses in the worst possible way. The quick time events, especially the stick rotations, feel horrible and slow and only made me want to purposely land lower on the end level setpiece. On several occasions I became locked out of a collectible unless I killed myself or restarted the level. To get to options you have to go all the way back to the title screen, for some reason "Tutorials" is more important to put on the pause menu than options.

There are so many bugs it's insane, at one point I had to play the same level 4 times because it kept locking me in an animation on the level complete screen and freezing my game. The number of walls and floors I clipped through was hilarious. The most fun way to play is by ignoring almost every stage mechanic and even then it's not fun. I would never want to replay this game.

Somehow they managed to get me to enjoy an entire game of fetch quests. The game is based on finding enough blocks hidden around each city area to go to the next area, with minigames in between. The music is crazy good and the world is pretty cool to just walk around. If you don't know japanese you might have a rough time since you'll have to listen to characters talk sometimes to figure out where to go or what to give them, and the mechanics aren't very intuitive without being able to read the descriptions of what they do

Very unique and great game. This is a port of the arcade version so if you have dlc the entire arcade song list is here. Even though the way you have to read this game is very strange the chart creators did a great job of spacing things so you can discern any rhythm. I think a lot of the songs are not very fitting for a rhythm game but there's still a lot of great content and charts. Having to unlock hard and extreme difficulty per song is extremely bad for a game of this size but thankfully it's very easy to mod and unlock all difficulties

The most pure rhythm heaven experience. No control gimmicks and a perfect amount of content. This game is so gooooood. The perfect system is the best path to 100% completion I have ever experienced in any game. Even after playing this over 30 times it does not get old. I can still finish it in one sitting and have fun doing it. This is a fun game to play blindfolded by the way, except for a couple instances here and there all of the information you need is in the audio cues

This game is almost perfect but why is that level on floor 7 in expert. Why is that there. They were even going to put it in master before the game came out and then they put it back. What a horrible choice. Other than that it's peak

I don't understand how people did this without save states I would have bashed my skull in. This game was so good and then it just kept getting worse. Wily castle stages were torture.

I liked planning a route thru each stage that was cool. Hospital stage docks my rating by half a star.

Run Around In Circles Simulator! Game loves to teleport me around and jar me out of whatever I was thinking about. The mechanics are too "realistic" for their own good and the aesthetic is cute but makes my eyes hurt.

This game would have been a lot better if it was not a roguelike.

It would've been fine if the bosses weren't 3 years long. Made worse by the 20 second loop of shit music that plays over it.