2112 Reviews liked by tasukete


Meu Deus, aprimoraram o revolucionario primeiro Donkey Kong Country ao máximo, os gráficos são extremamente impressionantes, é realmente muito bonito até pra hoje em dia, um dos jogos mais lindos do Super Nintendo, junto com novamente a trilha sonora perfeita que dão uma atmosfera maravilhosa para esse jogo. No Donkey Kong Country 1, um dos principais defeitos defeitos era como muitas fases eram parecidas umas com as outras e que isso poderia acabar enjoando, e no segundo jogo isso acabou 100%, TODAS as fases são diferentes e extremamente memoráveis, NADA é parecido, tudo é muito variado e criativo, e todas as fases são muito bem feitas e bem pensadas. E os chefes do primeiro jogo, o unico realmente memorável era o K. Rool, e o que eles fizeram nesse jogo? TODOS os chefes são diferentes, tem estratégias diferentes e NENHUM se parece um com o outro, é simplesmente maravilhoso. E a dificuldade, meu Deus, o jogo realmente me tomou um tempo mais que necessário por conta dele ser EXTREMAMENTE difícil, mas o jogo é tão justo que todas as mortes são realmente a sua culpa pelo menos, e eu realmente amo essa dificuldade, te traz uma sensação de que você não pode vacilar por o jogo realmente querer te matar, que é o sentimento PERFEITO pra esse jogo, ele combina com a dificuldade. Que jogo perfeito, fico em dúvida se acho melhor que Mario World, disputam pro ranking de melhor jogo de Super Nintendo pra mim na minha opinião, 10/10.

Underrated Game of the SNES era.
It looks a bit shallow on the first view but damn, there is actually a good bunch in this. Most levels have an alternate way with an alternate boss, rewarding you with diverse items that will either boss you a bit or a gem that changes what ype of demon you are which you use depenig on the situation.
100% this game for the first time is hard, there are enough bosses that do not joke around. The levels are mostly also neatly done but there are a few annoying places.
The presentation of how everything looks and to that the Music makes it really an unique game and is also fun to speedrun for fun.
Please give this game a chance somehow. It really deserves it.

I like how different this game feels from other platformers of the era. It dabbles a bit into the Metroidvania style by requiring you to revisit areas to unlock all the upgrades. Every level has various paths each with their own visual style and bosses. It does a poor job of explaining a lot of this stuff, including the fact that you can beat the game pretty soon after you finish the first level, since the final boss is just kinda right on the world map. I was confused when I beat the game after like, 30 minutes. But all the extra levels and abilities you unlock make the exploration worth it, and the game opens up quite nicely when you have everything under your belt. I will say they kinda botched the platforming by giving you the ability to fly endlessly. Gargoyle's Quest did this a lot better by having you slowly gain better air time, and the moment you actually did gain infinite flight was wonderful. Here, it just exists as a way to disengage from basically every obstacle. But this game is more about the exploration than anything. It's not even all that hard, at least until you get to the ridiculously cheap final boss, which is probably the most egregious difficulty spike I've ever seen. Fuck that thing. Still, great game! 4/6

Not a particularly amazing or challenging beat 'em up, but a surprisingly fun hour or so romp for what it is (It's got some banger music too). I'm just trying to remember which episode had Rita's minions brandishing knives and trying to shank the rangers on the side of the road, though.

Weirdly enough, this game was way better than I was expecting. It had a lot of polish and had a distinct aesthetic. It doesn't bring anything unique to the table, but it meets my basic platforming needs. I think the main draw was for it's multiplayer back in the day, and maybe if I had friends we could play this on Switch today, but lmao. Not much else to say about this. 3/6

The majority of the game is in the first person where the screen in shrunken down in half and you play as Grant just aimlessly walking around bland corridors hoping an enemy or something interesting pops up. When you finally get to play the top down sections it instantly reminds you of Jurassic Park NES and that is not a good thing. This is also one of those games that takes a long time to figure out what to do and it doesn't have a save feature. Yikes.

This one is technically better than the other two but it's not my favorite. I dunno what it is. Maybe it's because I have no nostalgia for it or I simply have to more nostalgia for the genesis version. I think this one has a weaker roster and presentation. It may be more balanced than the others but I like the other two more.

Originally a adaptation of 1984's the terminator, Sunsoft's Journey to Silius is a pretty alright game. This is one of those NES games where you cant tell if you're taking part in a fun challenge like in Ninja Gaiden or Sunsoft is just torturing you like a lot of other games from the era. This game is pretty standard run and gun platformer and not much more and not much less, you only really shoot in one direction, unless you use the other guns. There's a lot of trial and error with how to go about this and the jank of the NES in general makes this one really hard to time things perfectly. It would be nice if there were more ammo and health drops as they're so rare they make using one of the specialty guns a last resort rather than a good time.
There's no way I've seen so far to get additional lives as well, but there is a decent continue system in place which just makes the game a bit more forgiving.
The presentation is honestly really slick with some of my favorite sprite work on the console and very good looking colors. The soundtrack also abso-freakin-loutley slaps and whoever composed it deserves an award.
I haven't quite finished this game yet, but I'm having fun with it despite it feeling rather unfair at times.

Yet another game that I would not have beaten on my own if it wasn't for save states and rewinding on the switch. Honestly a lot of these Nintendo hard games are saved by the rewind and save state feature. This game is unbelievably hard in it's platforming and enemy placement. With a lot of the game demanding you make certain jumps and avoiding enemies while having some really stiff controls. I don't think this game is particularly good as it was back then simply because of how harsh it punishes you, and with a game over system a lot of the time you'd likely reach stage 3 and die before seeing the rest of the game. It's not even Ninja Gaiden type of hard where the game actively teaches you to jump and kill enemies properly. No, it just demands your full attention to performing these miracle moves every minute. Overall, I liked the enemy design of this game and the possibility of future installments having interesting weapon mechanics, but it's probably better dead.

Licensed games tend to be pretty bad, and Batman: Arkham Asylum is thought to be the first Batman game that did any good, but this NES action platformer managed to get it right. Coming late into the NES life cycle, the developers could use their years of experience to make everything look and sound amazing. It’s beautifully made all around, and the controls are smooth and well considered. You have fixed-arc jumps if you hold forward when jumping, but you can adjust your arc freely if you jump without a direction, letting you choose to focus on midair shooting or precise landing. Walljumps work without Strider-esque mashing, and there’s a little animation that plays before bounding off the wall so you can easily adjust to your new trajectory. It’s also nice that the difficulty doesn’t waste your time, with continues not sending you back to the beginning of the stage. The only time you lose progress is if you have to use a continue on a boss, which sets you back to the start of the most recent level. The only things I dislike are how your batarang ammo is maintained among deaths, so you have to farm it between attempts, and that the final boss is too hard. Other than those two gripes, Batman would be my recommendation for anyone wanting to start playing classic NES platformers. It hits all the same highs as its contemporaries, with none of the frustrating lows.

Surprisingly this might be my least favorite mainline CV title. Other than some minor things it doesn't really do anything new and doesn't play any better than the other titles. It's not bad by any means but I'd rather play the other CV's. Not a fan of the graphic style either.

Castlevania was a simple and good time! It got me to remember that I actually really enjoy 2D platformers, I just lost touch with them. The music was fantastic was the big standout for the game. The visual aesthetic was great at most points, but missed sometimes. I enjoyed the level design as well, honing my skills to be able to clear a stage was satisfying and rewarding, even if there were some annoying and unfair sections. The checkpointing was the standout for the game, however. It made me so happy to see actual checkpoints in an NES game. It made it much more palatable while maintaining the difficulty. Overall fun time!