2014

I just kinda fell off this game and didn't ever go back. If I remeber correctly there are multiple endings, and I may have locked myself into one of the "bad" ones? Not sure.

It captures the charm of organizing your house on Webkinz, but with a sweet story exclusively told through the objects you unpack. The last level was a little exhausting, but this was an admirable execution of the game's premise.

2018

It isn't easy to be a standout retro FPS. The subgenre's standards are being pushed by upcoming games like Prodeus and Selaco. On the other hand, Dusk is a recreation of classic Quake gameplay with the gore-horror of Blood.

If you're nostalgic for bunnyhop-spamming twitch shooters, this is for you; everything DUSK does, it does well. I just wish it had a few more new ideas.

I got this exclusively for the zombies mode a little while back. Activision should really fund a stand-alone zombies game. Until then, this game is as good as it's going to get.

I've never had a game neg me every time I die. I was called a coward for lowering the difficulty for one level?

I know that having the evil robot man yell at you constantly is the game's whole bit, but also, maybe chill it out for the harder levels.
The game's dedicated relaxing level is surprisingly fleshed out, though. Worth playing through once if it's on sale.

Elden Ring is Dark Souls 2's final draft. This is by far From Software's most newcomer-accessible game, while also being the deepest in build diversity and largest in scope. A triumph of open-world design, only really matched by the Morrowind/Oblivion/Skyrim saga and Breath of the Wild.

It’s easy to read Death’s Door as an homage to Zelda — particularly the Link to the Past sub-genre. The similarities are striking, but the muted color pallet, tighter combat, and needlessly convoluted narrative set up Death’s Door as a more adult take on the 2D action-adventure genre. I don’t think I like it as much as its more sincerely stylistic cousins (A Link between Worlds, Phantom Hourglass, etc.).

The post-game also feels extremely bloated, yet another trait linking death’s door to the handheld Zelda titles.

It sucks that this game got rushed out before the devs could finish the plot.
The mythology of India/Pakistan is fascinating and (from an uneducated perspective) really underutilized in video games. I would love to see this group get the budget to expand this game with a remaster, and hopefully now that it’s on Xbox game pass major companies might take their team more seriously.

B&M is the Apple of hypercoaster manufacturers

This vs. sable for open world of the year

A creative, often hilarious indie platformer ruined by an exceptionally awful final boss. Don’t waste your time, look up strategies to skip most of the last level.

Cute weed-game, would recommend to all who have a co-op partner

Best advertisement I’ve ever played

1993

This game is so much better than I remember! I do wish you could talk to these monsters tho

I’m so glad this was made! I hope it becomes successful, this kind of game is so special