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PUMP THE JAM!!!!
Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.
PUMP THE JAM!!!!
Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.
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If you came for more DtL like on the DS, do NOT play this game. I made the mistake of buying this game day one as someone who had this franchise very close to his childhood, and even after three years of waiting, they have not released ANY fixes to major bugs in this game (i.e. softlocking on loading/saving screens, major graphical bugs of missing characters or level assets, falling through the floor for no reason, etc.), nor its tedious and repetitive gameplay/visual style.
The true epitome of "If it ain't broke, don't fix it".
The true epitome of "If it ain't broke, don't fix it".