Bio
Concept artist in the games industry with a lot of thoughts on stories.
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Noticed

Gained 3+ followers

Favorite Games

Going Under
Going Under
Paradise Killer
Paradise Killer
Disco Elysium
Disco Elysium
Risk of Rain
Risk of Rain
Inscryption
Inscryption

199

Total Games Played

014

Played in 2024

035

Games Backloggd


Recently Played See More

Helldivers 2
Helldivers 2

Feb 22

Balatro
Balatro

Feb 22

Palworld
Palworld

Jan 29

Pikmin Bloom
Pikmin Bloom

Jan 28

Portal Stories: Mel
Portal Stories: Mel

Jan 28

Recently Reviewed See More

This game is just stupid fun. Between this and Lethal Company, its been the best year for funny silly games to play with friends.

I wasn't sure if I wanted to write a review or be a little harsh to this game. I think what it is in concept is wonderful, I think small projects like this should be encouraged and the passion behind them absolves a little bit of the heat or criticism that a professional development would otherwise warrant.

Saying that, I really really wanted to like this game or give it a chance but some of the decisions and design made it really hard. I dropped the game after the third puzzle and I don't think I am picking it up again.

The first pain point was the voice acting. There is so much voice acting, and its not from a novel character its from a very iconic and well established one. I thought the first couple lines were cute and homage worthy, but you get a small novel of dialogue through an almost 15 minute introduction with no gameplay. Its really rough, and the longer it goes the more grating it gets.

I also really don't like the structure of the puzzles in this game, they feel like challenge mode portal 2 puzzles but exploring nicher mechanics. There's no mechanical set up, the game doesn't teach you something and then later build on it. Its just like a kitchen sink of the portal tools that feel like they fit other gauntlets of puzzles. It made it difficult to even find where I was supposed to start with a few of them. Its really not my cup of tea when it comes to the structure of what a good puzzle game is.

I wanted to push through it but I really wasn't enjoying my experience with the game.

Such a wonderful and tight little puzzle experience. Its influence is found in the fabric of all following puzzle platforms.

Its hard to describe the nostalgia I felt during the credit roll. I haven't played through this experience since I was 10 or 11 and I'm still here. Still alive, working on games and making Art instead of Science.