theurbanavian
Bio
Concept artist in the games industry with a lot of thoughts on stories.
Concept artist in the games industry with a lot of thoughts on stories.
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Liked 50+ reviews / lists
Liked
Gained 10+ total review likes
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Played 100+ games
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Voted for at least 3 features on the roadmap
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Gained 3+ followers
Favorite Games
199
Total Games Played
014
Played in 2024
035
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I wasn't sure if I wanted to write a review or be a little harsh to this game. I think what it is in concept is wonderful, I think small projects like this should be encouraged and the passion behind them absolves a little bit of the heat or criticism that a professional development would otherwise warrant.
Saying that, I really really wanted to like this game or give it a chance but some of the decisions and design made it really hard. I dropped the game after the third puzzle and I don't think I am picking it up again.
The first pain point was the voice acting. There is so much voice acting, and its not from a novel character its from a very iconic and well established one. I thought the first couple lines were cute and homage worthy, but you get a small novel of dialogue through an almost 15 minute introduction with no gameplay. Its really rough, and the longer it goes the more grating it gets.
I also really don't like the structure of the puzzles in this game, they feel like challenge mode portal 2 puzzles but exploring nicher mechanics. There's no mechanical set up, the game doesn't teach you something and then later build on it. Its just like a kitchen sink of the portal tools that feel like they fit other gauntlets of puzzles. It made it difficult to even find where I was supposed to start with a few of them. Its really not my cup of tea when it comes to the structure of what a good puzzle game is.
I wanted to push through it but I really wasn't enjoying my experience with the game.
Saying that, I really really wanted to like this game or give it a chance but some of the decisions and design made it really hard. I dropped the game after the third puzzle and I don't think I am picking it up again.
The first pain point was the voice acting. There is so much voice acting, and its not from a novel character its from a very iconic and well established one. I thought the first couple lines were cute and homage worthy, but you get a small novel of dialogue through an almost 15 minute introduction with no gameplay. Its really rough, and the longer it goes the more grating it gets.
I also really don't like the structure of the puzzles in this game, they feel like challenge mode portal 2 puzzles but exploring nicher mechanics. There's no mechanical set up, the game doesn't teach you something and then later build on it. Its just like a kitchen sink of the portal tools that feel like they fit other gauntlets of puzzles. It made it difficult to even find where I was supposed to start with a few of them. Its really not my cup of tea when it comes to the structure of what a good puzzle game is.
I wanted to push through it but I really wasn't enjoying my experience with the game.
Such a wonderful and tight little puzzle experience. Its influence is found in the fabric of all following puzzle platforms.
Its hard to describe the nostalgia I felt during the credit roll. I haven't played through this experience since I was 10 or 11 and I'm still here. Still alive, working on games and making Art instead of Science.
Its hard to describe the nostalgia I felt during the credit roll. I haven't played through this experience since I was 10 or 11 and I'm still here. Still alive, working on games and making Art instead of Science.