Why was it designed? Why was it invented?

Galerians: Ash is a disaster.
Let's start with the premise that this game is probably one of the most boring games I've ever played in my entire life, although it still offers something interesting.

The thing that pisses me off the most is just the level design, I mean the way the character behaves in the game, they really got it wrong because of Rion's EXTREMELY SLOW movement, visually yes, he runs, but he runs so slow that it feels like walking, the open spaces and corridors don't help at all, making the game very slow and clunky.
Then let's not talk about the camera, sure, a common problem with PS2 games, but the camera in this game is really annoying, to explain it, you don't really have any way to adjust your view or otherwise turn the camera around the character, the only thing you can do is go into a 'first person' mode by pointing the right analogue in any direction, ok, some kind of movement I guess, the problem is that it's extremely sensitive and useless in the game, it adds nothing.
The only thing I can really give as a plus is the setting, I like the sci-fi setting and also some of the character designs, especially Ash, however the promotional artwork by Shou Tajima is WAY better than in the game, well speaking specifically, the original Japanese cover art I have to say is very cool, but the rest is just to be discarded.
Talking about the CGI, my god is it bad, the characters have no expression in the cutscenes and when they talk they look paralysed, I know it's like 2002 game with probably a very low budget, but I can't help but criticise it.
To end on a high note, at least this game makes you appreciate the prequel even more than you should.

What an ambiguous title...
Clunky, looks terrible, characters don't develop at all, antagonists are forgettable, but has some incredible ideas, too bad it was made in 1999, hoping to see a remake, but I know it won't happen.

Miles better than the first one, the levels are much more enjoyable and the gunplay is way more fun.
That's how a sequel should be made.

Unfortunately, it has aged badly, as you can see from the level design and the weapons, which look and shoot like toys.
However, the last mission is quite good.

Would love a remaster or a straight-up remake of this.
Never knew why this never left Japan...

This game is DIFFICULT.
Is Boxer's Road 2 probably the best boxing game ever made?
I think so.

Let's start from the point that the developers will never make a game of this calibre again, just because they went bankrupt, which is a shame, I would have loved to see this kind of detailed game in modern times, but, unfortunately, we are stuck with this very interesting little game.

Boxer's Road 2 is a sequel to a game that was released more or less 25 years ago, but it is based on the 'Boxer's Road' mode of Hajime No Ippo 2 Victorious Road, also made by them.

In Boxer's Road, your goal is to lead your boxer to glory, then get him to train at the right times, and maybe even diet properly for training.
Speaking of which, the game won't help you with any of these things, but you'll have to figure out what to do and what you want to do.

This is where the problems come in, because if you can't do a training session that matches what you're eating, you're screwed. Every little thing you do is recorded in the game by these sliders, which indicate things like
-Glucose
-Water
-All kinds of muscles, from your neck to your calves, etc. etc.

If you don't, you'll be completely wiped out by the competition, not to mention the various game over's you'll encounter as you play, mainly running out of money, refusing to take the Pro Test multiple times, getting seriously injured, and other things I probably don't even know about.

If you can overcome all these things, you will become extremely addicted to the game and won't be able to get off the game.

Thanks to Ertain for the amazing experience.

hey... it's repetitive, BUT, the fighting is very satisfying.
Would love to see a sequel with today's standards.

Of the two DLCs, this one is by far the better one, much better than Lost and Damned, and it actually adds something to the plot.
Yusuf Amir is the GOAT.

Ehh... it's not that bad, only because i hate riding bikes in GTA 4, and this DLC is basically that.

hey, it's GTA IV, what do you expect?
Fun? Crazyness? An actual good storyline?
Well, let's just say that GTA IV has you covered.

The final boss OST is INSANE, Shimomura really cooked on this one.

I think it's better than KH1? my only problem is again the combat system, I don't really like the command deck, but DDD is probably the best handheld KH game by far.
DDD is kinda weird to be honest, but hey, they got TWEWY characters, which is neat.
The worlds are... Surprisingly large, considering it's a 3DS game, I guess they were cool, but flowmotion is broken, I don't know if they intended it to be that way, so I guess that's a good point?
In the end, it's fine.

See if you can drive with your friends without crashing.

If overcomplicated was a game

Let me tell you something. This game will NOT hold your hand in any situation. If you get lost in a dungeon, good luck figuring out where to go, especially Water Temple, who thought of that?
But it's still a 5 star game, maybe the graphics are a bit dated, but who cares. You are probably missing out on a game that made history, that is etched in people's minds. That is what I call art. Ocarina of Time is art.