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Ride to Hell: Retribution
Ride to Hell: Retribution

Oct 01

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This game has gained quite a reputation for being notoriously terrible, and I went in expecting more of a "so bad it's good" kind of vibe. However, it turned out to be just plain boring after a while. I must admit, though, the opening is surprisingly entertaining and funny, giving a good glimpse of the game's mechanics. Credit where it's due. The game is essentially divided into driving and combat arenas. While there have been many complaints about the driving, I personally didn't find it that terrible. Admittedly, I'm not very familiar with racing games, so maybe my perspective is different. As for the combat, it was more functional than I anticipated. However, Jake's kick move is ridiculously overpowered, repeatedly stunning enemies. Personally, I found shooting the enemies to be much more effective. Although, the continuous slow-motion effect triggered by headshots became particularly annoying over time. So, I was stuck choosing between the incredibly time-consuming melee or the really bothersome slow-motion headshots.

The story is laughably bad, centering around Jake's revenge plot as he tries to take down various gang members who killed his little brother. It's painfully obvious how unfinished this game is. One part made me go, "Holy shit, this can't be real." There was this text that appeared next to Jake saying, "All enemies in this arena have been cleared." Fixing such a simple issue would literally take 3 seconds in the development build. It really puts into perspective the insane production cycle this game must have had. In summary, it's a far more interesting game to learn about than it is to actually play.