My gut reaction to this game is that it feels unfinished, but that's not it exactly; it feels like something was elided, which is exactly what the game's about. All the same, I wish I could've been more engaged with it, because I really like a ton of what it's doing.

When I played this game the first ending I got was the confusion ending, which made me doubt whether any of the other endings were "really" over even once they definitely were.

It's by no means a perfect game, but no matter what problems it has it's still a noir adventure game starring a rabbi, which is terrific.

Great, evocative puzzles and prose, but at the end it just feels like there's something lacking.

I can't get over how clever a decision it is to use the utilitarian setting of a computer desktop, seemingly built for staid realism, as instead a vehicle for expressionism.

I refuse to mark this game "Retired" or "Shelved" but every time I come back to it I feel kind of anxious and regretful, which is probably not the intended mood for the fun chillin' with furries game.

There's a lot to do but nothing I want to do, really. Maybe I'll be able to convince myself to finish up my recreation of the ni-chome metro station at some point.

What really sticks with me about this (tremendous swiss watch of a) game is the subtle stuff, like how the representation of early computer graphics dovetails with the look of older art styles and printing techniques.

There's a lot of potential here, but a lot more squandered, to the point that I still have yet to play the rest of the series. It's not bad, it's just not great.

this game kinda sucks and completely misunderstands max as a character and Max Payne as a series

but damn, that airport level

1999

This is an entire game built around a gimmick, but the gimmick is a good one and the setting and premise only enhance it.

I have replayed this game for probably upwards of 200 hours and still have not beaten no-death mode.

Imagine: an actually-funny comedy video game where all of the best humor is mechanics-driven, and a puzzle game with an actually-unique gimmick and two different puzzle contexts interacting with each other.

Please play this game.

My parents didn't allow me to play much more than educational games growing up, and Portal was one of the first games I played when they relaxed that restriction some.

Unsurprisingly, starting with Portal gave me unrealistically high standards for quality in video game narratives.

The first chapter is the kind of good where even the lesser bits show promise, and inspired me to buy and play the rest of the game.

I still haven't played the rest of the game.