And while it doesn't really do anything super amazing, I didn't want to stop playing it. So yeah. It was pretty good

An enjoyable sequel to SteamWorld Dig. The lack of procedurally generated environments means that the game feels a bit shorter (even though my play time was longer), but it allows for a more in depth and better paced story.

Your sidekick (Fen) is quite entertaining and doesn't always have your best interests at heart. Imagine Navi, but she's insisting that you jump into lava because she claims that Zelda must be there.

The cogs are a nice feature too. You'll still upgrade your tools but you can use cogs that you've found in secret areas or inside caves to select special powers that unlock as you upgrade your items. But if you don't like your special powers, you can get the cogs back and put them somewhere else.

At 9 hours maybe it's a bit short, but there's always the temptation to go back and try and do it faster and smarter. Or to go back and do those frustrating caves which I skipped.

I wish the story continued after it did (though it seems it serves as a bridge between Dig 1 and Heist). So maybe it'll get me playing Heist which is sitting in my Steam Library waiting to be played.

I don't know why Reigns sucks me in so much. It's mostly just swiping through a story and trying to keep the four levels from going to high or too low. And yet, once I start playing I just can't seem to stop.

Seems funnier than the original although the endings are weird. Prefer the maze section in this one to the last.

This one felt very fresh after playing Omega Ruby. It felt bright and bubbly. The change from the gym battles to island challenges is interesting, but I kind of miss the structure of the gym battles.

The story line is decent, but it was still organisation which has some noble cause in their own mind but likely to destroy the entire planet. But really it felt like I was just on a pleasent island tour for most of the game rather than being treated as the most important person in the world (as I felt like I was treated, rather undeservedly, in Omega Ruby)


But Team Skull are both dorky and adorable at the same time. The new Pokemon are pretty good, but that stupid Call system is super annoying, would have much preferred a limit on how many times it could be used in a battle. The Z-Moves were a nice gimmick, but I don't think I used them too much.

It's an enjoyable game... Still need to finish the post game stuff, which for some reason I'm not super keen on doing. Also not 100% sure I'll dip into Ultra Moon... at least not straight away.

This was the first of the Picross e games I've played (I've played My Nintendo Picross - The Legend of Zelda: Twilight Princess and am still playing Pokémon Picross).

There's plenty of puzzles for the amount you pay but often I found myself trying to figure out what the picture was supposed to be (even after it was coloured). The Zelda and Pokemon versions seem to be a lot clearer about what the picture is supposed to be (though I suppose that's because they're pixelated images to start with).

The forced autocorrect (with penalty) was a little annoying, especially when you're trying to go for a perfect puzzle but accidently hit the wrong square, knowing that it's wrong.

Also felt that it was somewhat difficult to hit the bottom row of the largest puzzles for some reason.

But I'll probably try out the earlier ones in the series (though aware that the features will slowly strip out as I go back earlier).

This review contains spoilers

Not a super gamey game, but it was enjoyable.
Not without it's issues though, the dialogues options often disappear before the other character finishes saying what they are saying and occasionally too quickly to read. And one part of the game won't let you continue unless you're in widescreen.

It seems to be interested in death and loss, but I'm not really sure what it's trying to say about it... seems like it's interested in the discussion rather than putting forward a point of view.

My main gripe with the game is that during my playthrough I decided to stay on the other side and close the triangle.... a sacrifice to save others, but then to wake up on the boat feels like a cheat. Like it took away the sacrifice so it could give me "here's how the kids ended up". And sure the game plays a swerve by jumping back to the start, but... still feels like a cheat

Recommend trying though!

So I hate this game. And I love it at the same time. And I also hate that it keeps dragging me back in.

There's really nothing to this game, it's a clicker where there's very little choice, but.... I don't know, there's something to these little Magikarp's that just keep dragging me back to play it instead of doing useful things with my time.

Send help.

Picked this up in the Great Adventures Mobile Humble Bundle.

Played this in two sittings and ended rather late... the game's back section is a little weird and playing it after midnight may not have been a great idea.

The story is pretty good and the puzzles aren't overly complex, though there was one instance where I was hopping between 5 different locations trying to figure out where one of the characters went to. And the convert a poem to a set of digits puzzle just made me a little grumpy.

The artwork and voice acting is really spot on. And the dragging the object to where you want to use it was a nice touch.

For some reason it reminded me a lot of the Blackwell series, though this may be because there's a tombstone in the graveyard with a Blackwell on it.

If they make another one, I'd be on board.

There aren't too many puzzles in this one, much of the game seems to be 'remember how to get to this place?' (which my almost 5 year old daughter couldn't).

On the positive side, all of the exits are clearly signposted as such, though they don't indicate where they lead (with signposts)

There's a nice mini game where it asks you maths problems which was nice.

Not the best Humoungus game we've played so far, possibly the worst?

I have the feels. Much nostalgia

Haven't really played Minecraft, so can't really compare to that, but I enjoyed the story mode, while some of the villagers can be annoying, helping them with their problems and growing the towns was entertaining.

The boss battles were... less than stellar. From a storyline point of view, the game deals with what does it mean to be a hero and should fate always direct your life or can you build a different future to the one that has been laid out for you.

I didn't do most of the challenges (bit cruel not indicating what they are during the worlds) and I'm not sure that I'll be in a hurry to try and do them.

It'd be nice if the freeplay mode didn't have the need to eat, it might be good for the daughter. I'll probably play it just to try and build a lovely town, but not sure how much of it I'll end up playing.

A Poirot adventure game! How wonderful, what could possibly...

Oh dear. The voice acting is horrid and without emotion. The gameplay switches from very light adventure gaming (ok) with choose your line interviews (though this only seems to affect your Poriot points) to strange lock box puzzles (not what I wanted, nor what I enjoy).

The little grey cell sections were fine and it'd be nicer if the game just had this and some adventure game/interview mechanics.

What links the three victims? That they all had amazing furniture custom built by a cabinet maker who is a genius. Japp, let us find this cabinet maker and we will most assuredly solve the case!

I'm not certain about this one. On the one hand I like solving these "Learn about a person to find out their password" kind of games buuuuuut by the same token it feels a little creepy to go through someone's phone.

The artwork is nice though and the soundtrack is pleasing and the puzzles aren't too complicated.

For some reason it reminded me of Her Story where you learn about a day, then as you learn more the old information bis seen in a new light.

This rather short but sweet chapter in the Tales of Monkey Island series was a wonderful palete cleanser after the ABC Murders.

It did feel quite like a classic Monkey Island (I don't really remember the first two chapters though) and for that I give it one thumb and a hook up.

Guess I'll see how the last two treat me.

So this one had more going on than Chapter 3, which was nice, though... hmm... the pacing felt a bit odd. It was like 1 1/2 chapters?

Wasn't really sure what was going to be left for the final chapter, but there's a lot of things I'd like to see how they resolve.

Presume the rest of the status quo will be reinstated... but maybe not?