vvbng
i really want to like it more. i LOVE the combat. unfortunately, theres a lot else i dont like. as someone who likes to collect everything, the game is far too grindy for my taste. capturing monsters feels so incredibly lame and clunky compared to just fighting them normally, and you are heavily incentivized and even required to capture them for some things. female versions of armor are usually sexist garbage. most of my nitpicks are not game-breaking, but theres so many more i could list. more than anything, i just think everything outside of the actual fights is overcomplicated.
better than tnt. in fact, i somewhat enjoyed my time with it until the last 10 levels or so. before then, i was pleasantly surprised that the game seemed to keep in mind pistol starting much more than doom II did. it also was much better about health pickups, something that tnt struggled with a lot for whatever reason. however, the last 10 levels or so just seem like these thrown together long levels without the care put into the earlier ones, both gameplay-wise and visually. i also cant say i loved the difficulty of the earlier levels. i dont save mid-level, so having to do 10 mins of stuff ive already done a million times all over again bc of some stupid trap at the very end is annoying. i wish the levels were a little more bite-sized. i did LOVE hunted though.
1996
they somehow managed to make a set of levels even worse than doom IIs. every flaw that can be in a level is represented somewhere here. obnoxious hitscanner spam, overly long levels, too little health pickups, switches that dont properly convey what they do, custom music that is annoying or not at the right volume... each new level brings a new kind of stupid thing to make your experience unfun. the people who claim to enjoy evilution seem to mostly be people who save constantly and dont pistol start, which must make it a lot easier to ignore the constant issues. metal, administration center, and mount pain in particular are some of the least fun ive had in doom period. the ONE positive thing i can give it is that the levels are visually pleasing and aesthetically more interesting than doom IIs and its not even close.
2023
super mario 64 esque freedom of movement, only with a lot more crazy tools. best movement of any game ive ever played. unfortunately the design of the playable character is misogynistic as hell. the option was added to have her wear pants but like. come on. the ending was also really anticlimactic. really good game otherwise though.
2020
a competent romhack that vastly outdoes most of its contemporaries. while it isnt outstanding in any way, and its content by its very nature is mostly unoriginal, the creativity in using that content is genuinely impressive. adding new areas and cutting ones not necessary for the levels to function was a very good move, and the writing is surprisingly amusing as well. still, without more custom programming, only so much could be done and there ultimately isnt anything in here thats mind-blowing, with the final boss being a particular let-down.
2018