This review contains spoilers

loved this until i got to the end. the entire narrative revolving around ceroba felt very sudden and i rly had no investment in the plot at all bc it was just dumped on me all at once. loved most of the fights and rly enjoyed exploring and talking to npcs. very well crafted and super surprised its a fangame but it falls apart near the end and almost the entirety of the genocide route.

had a lot of fun with this really love the combat. pacifist is very fun. had this at a 4 before i played genocide, its so grindy and the writing is so edgy and theres barely any changes it just kinda felt like a waste of time when i finished it.

loved the resprites and loved being able to do the console exclusive stuff. the way different cut content was put into the game was cool too it was rly fun finding them. all the custom content wasnt that great the 2 fights had very slow boring patterns and all the custom rooms felt pretty pointless and empty. fun way to replay undertale!!

i <3 minesweeper and collecting

my entire childhood and the reason i got into gamedev/programming but it is just kinda slop now but still fun at times

this game is so cute, 3d celeste is smthn ive wanted forever and its rly cool that it actually exists. i dont love the camera and wall detection could be a bit more lenient but for a game made in a weekish this is rly cool. also lesbian madeline is everything i needed.

had fun with this but i kind of expected a lot more. the puzzles were already easy, with an optional hint button which i liked, but on top of that the game gives you no time to actually figure it out before they just tell you the answer. the story was cute but also kinda predictable and i never got very attached to any of the characters.

great combat/movement and rly good level design, this honestly rly surprised me. there are way too many cutscenes though with a pretty average kinda forgettable story. was a bit too easy there were only 2 bosses i didnt first try was expecting them to be a bit harder. switch performance was kinda ass most of the time but thats probably just the switch's fault.

i rly like the aesthetic but theres no game here its just walking and a qte

story is fun to follow but the combat mode is super repetitive and the fact i have to play multiple hours of it to see thru the whole story SUCKSSS im SO BOREDDDD took like a 4 month break because i dont wanna keep playing the combat mode ill maybe finish eventually.

also the story mode "puzzles" are kinda annoying, theres a lot of potential in the way the game is set up for cool puzzles but the game does a terrible job at guiding the player i always look up a guide and it turns out i knew what the right solution was i was just not doing it the exact way the game wanted me to which was frustrating.

super super easy but honestly very fun
but also holy shit the pricing is insane😭

some of the most fun ive had with a competitive shooter. game is built around being super dynamic and unpredictable so it avoids me losing 99% of the time to failed knowledge checks like most other comp fps's.

at the moment feels SUPER empty, especially with no real traversal options. hard to find things in menus, crafting is tedious, building anything that isnt a preset is annoying. will definitely get better with patches.

rly fun and i want to rate it higher but it feels like its still missing a lot, specifically replayability. will most definitely bring this up when it gets updated some more.

i was expecting a LOT out of this game and it actually delivered