37 reviews liked by xenobladepilled


A simulator of a normal party for introverts. People are obnoxious, but fortunately there is a cute dog that is calling for you. I found that this game is perfect if projected on a wall during a party, people waiting for their turn to play with it. Amazing

Pleasantly surprised by this. The music was excellent, the story was gripping and the changes they made to the combat were for the better. A bit too padded out though, completing side-quests is mandatory if you want to finish the game.

I really like the general vibe that they were going for with this game, solving a few murder mysteries with your Scooby-Doo pals, trying to enjoy the last remaining years of your teenage school life and summer vacation. Overall combat is really enjoyable, there are a few nitpicks which bog down the entire experience like the dungeon design and the random nature of acquiring new Persona's but the good really outweighs the negative here.

Try it if you like RPG's and if you want to re-experience highschool again.

I can't help it, I love this game. It's fast-paced, frenetic, stellar graphics and voice-work. Is the story a bit hammy and up it's own arse? Yeah sure. Does it betray the original's blueprint and premise with regards to gameplay and story respectively? Also yes.
Do I care? Not a lot.

This game is indescribably good but I'm gonna try to formulate my opinion anyway.

This game's story and music have been at the back of my mind for almost two years now. There's a very poignant mood throughout the entire game, the stakes are high but there's enough room for hope and the wish for a better future in this war torn world. This is told well in the dialogue between the characters, there are enough heart breaking moments but also a lot of fun banter. But for my money, the story is told through the music which is again, for a Xenoblade game, exceptionally well done. There are your usual toe-tappers, somber woodwind instrumentals, pumped up battle themes. The music is in perfect harmony with the gameplay at and the story and it conveys it all quite well.

Sure there are some downsides. Most of the Möbius bosses are forgettable, I can't remember most of their names because their names are just letters of the alphabet. But I think that's my only gripe. I plan on replaying this game as soon as I've finished the DLC.

Another game I vowed to finish this year... But at what cost?

Transistor is SuperGiant's second game after their smash hit Bastion. I was a big fan of Bastion. I even have the soundtrack on CD signed by composer Darren Korb.

Overall, this game is a mixed bag. Everything is here to make this game great. A fantastic soundtrack, a great art style and intriguing combat and while all these parts are great on their own, they never really mesh well together.
There are a few factors that bog down the whole experience:
1. Linearity
The game is basically one giant hallway from beginning until the end. Linearity in video games isn't a bad thing, some of my favorite games are very linear.
However, it becomes a problem because of the next problem which is: repetitiveness
2. Repetitiveness
The game has a great combat system but it isn't enough when all of the encounters are the same and there aren't enough incentives to experiment with your playstyle.
The game consists of battles which you fight in peculiar manner. You can equip up to four "functions" which can deal damage to an enemy, heal or buff you or give you some other type of advantage like dashing. You can combine these functions with other functions for added benefits. Battles play out very fast and frenetic. To give the player some breathing room, you can stop time and plan your next moves which your character, Red, will execute immediately. All of this plays very well and it's cathartic to employ an approach that can decimate your foes. After every battle you will gain experience points, you will level up and more aspects of your kit will open up. You can gain more functions, you can earn more space to equip said functions etcetera. All of this sounds very good on paper because it's a tried and true reward system. Many successful RPG's employ this system to great success. The problem is that you're going to use the same tactic over and over again because the game doesn't do enough to encourage the player to experiment with different abilities. If you want to get the most out of the story, you're forced to use the ones you don't even like. In the interest of not spoiling the game if you want to play it for yourself, let's say that this is an element of the game's story.
The encounters are almost always the same, you will fight the same enemies over and over again and it gets very boring after a while. Even though the combat is great as I've described, it is not enough to save it from the arduous repetition.

And for the story, I honestly believe they dropped the ball very hard with this.
While the premise is intriguing, you are a singer and you have lost your voice. You find a talking sword (frankly the thing never shuts up), the whole city of Cloudbank goes to hell and back and the whole thing is orchestrated by the "Camerata", a sinister cabal of slick looking high ranking officials. There are a lot of different story beats, each interesting on their own, like a system of democracy which you can use to choose which weather you can have or how the city has an ever changing landscape. But again, there's a lack of a cohesive feel and a lot of things are mentioned once and are then never mentioned again. So the story is dependent on a few characters. There's Red, the main character who can't talk but can nonetheless communicate non-verbally with all the different artwork the game provides. There's the talking sword you're carrying, the titular Transistor who can talk and would be much more appreciated if the thing could shut up once in a while. The Transistor has to have a say about everything.
Every. Tiny. Inconsequential. Thing. Sometimes there's no room for a scene just to breathe before the Transistor comes in but another unwanted remark.
A great story comes with a great villain. In this case, there are four and they are not very exciting. They get a great build up, they are being purposely kept in the dark and their character designs are stunning. But ultimately, not much is done with them. They don't get fleshed out properly and one of them doesn't even get any spoken dialogue.

In the end I didn't want to write an overly negative and critical review of Transistor but as discussed previously, the game has certain aspects that bog down the entire experience. I still love the artstyle and the soundtrack is amazing, very imaginative and eclectic, Darren Korb never dissapoints. Somewhere I'm glad I've finally finished it after so many years just to get it out of the backlog. However, I judge a game on a certain merit and that is: "Do I want to play this again in the future" and the answer is 'no'. I replay games frequently to get the most out of them. I do the same with movies, just in case I missed something crucial to the experience. But with Transistor, I think one playthrough is enough.

IT'S SUPER MARIO BROTHERS 2 BABYYYY GAME OF THE YEAR EVERY YEAR YEEEAAAHHHHHH

This game would be better if it had me in it probably

DON'T DELETE THIS FROM YOUR PHONE YOU CAN'T GET IT BACK