xenorbits
2016
There's a lot of ideas here that definitely work on paper far better than they do in practice.
I had fun for portions of it but the gameplay really loses its luster by the midway point and from that point forward I was stuck doing repetitive missions with painfully basic gunplay.
Aside from the bits of the story that delved a bit further into Vincent and Lucrecia, the narrative here was dry, lifeless, and worst of all: boring. Found myself constantly checking out during the myriad of endless cutscenes, especially towards the back end of the game.
Now, I won't lie, the final chunk of the game was actually pretty kino.
I had fun for portions of it but the gameplay really loses its luster by the midway point and from that point forward I was stuck doing repetitive missions with painfully basic gunplay.
Aside from the bits of the story that delved a bit further into Vincent and Lucrecia, the narrative here was dry, lifeless, and worst of all: boring. Found myself constantly checking out during the myriad of endless cutscenes, especially towards the back end of the game.
Now, I won't lie, the final chunk of the game was actually pretty kino.
2016
2023
2016
Gameplay doesn't feel as fluid as KH2, but I mostly enjoyed what it tries to do on its own. I thought D-Links were cool on paper but never really all too helpful in practice, and I thought the command deck + command style system was really fun to experiment with. Could be a bit clunky,but once things got going I found it fairly satisfying.
Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.
Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.
2019
it's always fun to see off the hook, I really liked the aesthetics, and its about as good as the other bits of splatoon singleplayer content. However, this didn't have nearly enough variety to make this as replayable as they likely wanted this to be, which kinda makes clearing the last chunk of palettes fairly repetitive. I think it needed maybe a few more stages or mission objectives.
Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little
Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little
Absolutely massive game that makes a lot of smart changes to the original’s narrative and character dynamics while introducing some interesting threads for the third part. It doesn't follow up the end of Remake in the way I expected, but I'm invested in what's been set up here.
It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.
I also really love what they did with Cait Sith here that's my goat fr.
It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.
I also really love what they did with Cait Sith here that's my goat fr.