xenorbits
Absolutely massive game that makes a lot of smart changes to the original’s narrative and character dynamics while introducing some interesting threads for the third part. It doesn't follow up the end of Remake in the way I expected, but I'm invested in what's been set up here.
It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.
I also really love what they did with Cait Sith here that's my goat fr.
It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.
I also really love what they did with Cait Sith here that's my goat fr.
2024
it's always fun to see off the hook, I really liked the aesthetics, and its about as good as the other bits of splatoon singleplayer content. However, this didn't have nearly enough variety to make this as replayable as they likely wanted this to be, which kinda makes clearing the last chunk of palettes fairly repetitive. I think it needed maybe a few more stages or mission objectives.
Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little
Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little
2019
not hugely fond of the gameplay in this one. dream eaters never really clicked for me as a mechanic, which is unfortunate considering that you can't easily access certain spells, abilities and passives without investing into it. also the drop mechanic is pretty bad and given how easy it is to straight up ignore I have to ask why it even exists. the combat feels less stiff than BBS but I found it less interesting to explore.
the story kinda flew over my head in some aspects, but I was surprised by how Riku-centric it ended up being toward the end, and Lea has quickly become one of my favorite characters. Definitely feels like its putting all the pieces into place for KH3, which I'm excited to see.
brownie points for using the TWEWY gang I love to see it.
the story kinda flew over my head in some aspects, but I was surprised by how Riku-centric it ended up being toward the end, and Lea has quickly become one of my favorite characters. Definitely feels like its putting all the pieces into place for KH3, which I'm excited to see.
brownie points for using the TWEWY gang I love to see it.
Gameplay doesn't feel as fluid as KH2, but I mostly enjoyed what it tries to do on its own. I thought D-Links were cool on paper but never really all too helpful in practice, and I thought the command deck + command style system was really fun to experiment with. Could be a bit clunky,but once things got going I found it fairly satisfying.
Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.
Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.
2016
2023
This review contains spoilers
Builds upon the foundation set by the previous two games to create something truly incredible.
While it doesn't reinvent the wheel on any of the mechanics from its predecessors, it makes a variety of small yet impactful changes that improve the overall feel of the experience. Changes to traversal such as increased speed, slingshot, web wings, and corner tether make moving around New York the most fun it’s been in this series.
I also found the combat to be way more enjoyable than previously. With a new parry mechanic and several enemy moves requiring different types of defensive maneuvers, I found it to be more challenging yet more involved. Plus, the addition of some extensions to aerial combat and the symbiote abilities just make the flow more satisfying.
Also really enjoyed the story in this entry. While not as tight as the original, it does a lot that kept me invested with the ongoing conflict. The highlights for me being the resolution between Miles and Li, and the entire section between Peter gaining and losing the symbiote suit.
Insomniac did something really amazing with this game, and it gets me excited to see where they will take this series in the future.
While it doesn't reinvent the wheel on any of the mechanics from its predecessors, it makes a variety of small yet impactful changes that improve the overall feel of the experience. Changes to traversal such as increased speed, slingshot, web wings, and corner tether make moving around New York the most fun it’s been in this series.
I also found the combat to be way more enjoyable than previously. With a new parry mechanic and several enemy moves requiring different types of defensive maneuvers, I found it to be more challenging yet more involved. Plus, the addition of some extensions to aerial combat and the symbiote abilities just make the flow more satisfying.
Also really enjoyed the story in this entry. While not as tight as the original, it does a lot that kept me invested with the ongoing conflict. The highlights for me being the resolution between Miles and Li, and the entire section between Peter gaining and losing the symbiote suit.
Insomniac did something really amazing with this game, and it gets me excited to see where they will take this series in the future.
An absolute triumph of a Mario game.
While not the most mechanically in-depth 2D platformer I’ve played, Wonder successfully breathes new life into 2D Mario. With an expressive, vivid art style, delightfully creative level gimmicks, and surprisingly enjoyable online mechanics, Wonder was a joy to play from start till finish.
The Wonder flower mechanic was absolutely the highlight of the game, with my favorite Wonder effects being all the music based sections that appeared throughout.
Really, it's just held back by some really bland and forgettable boss encounters (which just feels like missed potential given what could've been done with the Wonder effects).
Can’t wait to play it again with some friends in the future.
While not the most mechanically in-depth 2D platformer I’ve played, Wonder successfully breathes new life into 2D Mario. With an expressive, vivid art style, delightfully creative level gimmicks, and surprisingly enjoyable online mechanics, Wonder was a joy to play from start till finish.
The Wonder flower mechanic was absolutely the highlight of the game, with my favorite Wonder effects being all the music based sections that appeared throughout.
Really, it's just held back by some really bland and forgettable boss encounters (which just feels like missed potential given what could've been done with the Wonder effects).
Can’t wait to play it again with some friends in the future.