Absolutely massive game that makes a lot of smart changes to the original’s narrative and character dynamics while introducing some interesting threads for the third part. It doesn't follow up the end of Remake in the way I expected, but I'm invested in what's been set up here.

It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.

I also really love what they did with Cait Sith here that's my goat fr.

good idea but it stumbles in execution. could be better with some updates i think.

it's always fun to see off the hook, I really liked the aesthetics, and its about as good as the other bits of splatoon singleplayer content. However, this didn't have nearly enough variety to make this as replayable as they likely wanted this to be, which kinda makes clearing the last chunk of palettes fairly repetitive. I think it needed maybe a few more stages or mission objectives.

Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little

only speaking on the remind episode, but yeah the new character moments were much appreciated and the ability to play as a few more characters in a couple of fights were cool (esp kairi/roxas), but playing most of the same events as the original finale just felt a bit tedious.

doesn't quite reach the heights of kh2, but I thought this was a satisfying conclusion to this story arc and I did like and appreciate a lot of what it does.

Short and enjoyable adventure that sets the final pieces together for KH3. Thought that combat felt like a solid middle ground between KH2 and BBS, and the game looks gorgeous aside from some jank here and there.

not hugely fond of the gameplay in this one. dream eaters never really clicked for me as a mechanic, which is unfortunate considering that you can't easily access certain spells, abilities and passives without investing into it. also the drop mechanic is pretty bad and given how easy it is to straight up ignore I have to ask why it even exists. the combat feels less stiff than BBS but I found it less interesting to explore.

the story kinda flew over my head in some aspects, but I was surprised by how Riku-centric it ended up being toward the end, and Lea has quickly become one of my favorite characters. Definitely feels like its putting all the pieces into place for KH3, which I'm excited to see.

brownie points for using the TWEWY gang I love to see it.

Gameplay doesn't feel as fluid as KH2, but I mostly enjoyed what it tries to do on its own. I thought D-Links were cool on paper but never really all too helpful in practice, and I thought the command deck + command style system was really fun to experiment with. Could be a bit clunky,but once things got going I found it fairly satisfying.

Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.

Probably better than the first, but they rank about the same for me tbh. This one just has more interesting missions I think.

2016

Blanked out during every cutscene but god the gameplay was so fun. Very fluid and satisfying, especially with glory kills and the weapon mods. The soundtrack was also a highlight.

BOOORING except i liked ogerpon.

way better than teal mask that’s for sure.

Short and sweet. Definitely feels like baby’s first rpg but I found it really fun and engaging all throughout.

Elevated immensely by its incredible soundtrack. Yoko Shimomura is the goat forever fr.

This review contains spoilers

Builds upon the foundation set by the previous two games to create something truly incredible.

While it doesn't reinvent the wheel on any of the mechanics from its predecessors, it makes a variety of small yet impactful changes that improve the overall feel of the experience. Changes to traversal such as increased speed, slingshot, web wings, and corner tether make moving around New York the most fun it’s been in this series.

I also found the combat to be way more enjoyable than previously. With a new parry mechanic and several enemy moves requiring different types of defensive maneuvers, I found it to be more challenging yet more involved. Plus, the addition of some extensions to aerial combat and the symbiote abilities just make the flow more satisfying.

Also really enjoyed the story in this entry. While not as tight as the original, it does a lot that kept me invested with the ongoing conflict. The highlights for me being the resolution between Miles and Li, and the entire section between Peter gaining and losing the symbiote suit.

Insomniac did something really amazing with this game, and it gets me excited to see where they will take this series in the future.

An absolute triumph of a Mario game.

While not the most mechanically in-depth 2D platformer I’ve played, Wonder successfully breathes new life into 2D Mario. With an expressive, vivid art style, delightfully creative level gimmicks, and surprisingly enjoyable online mechanics, Wonder was a joy to play from start till finish.

The Wonder flower mechanic was absolutely the highlight of the game, with my favorite Wonder effects being all the music based sections that appeared throughout.

Really, it's just held back by some really bland and forgettable boss encounters (which just feels like missed potential given what could've been done with the Wonder effects).

Can’t wait to play it again with some friends in the future.