xenorbits
2005
2020
despite some issues I have with it (the map and camera being the most prevalent in my mind) I really enjoyed my time with this. never played a soulslike before and this game felt like a great place to start.
i absolutely fell in love with the world and environment design. every area felt distinct from one another and they all felt creatively designed.
i absolutely fell in love with the world and environment design. every area felt distinct from one another and they all felt creatively designed.
Absolutely massive game that makes a lot of smart changes to the original’s narrative and character dynamics while introducing some interesting threads for the third part. It doesn't follow up the end of Remake in the way I expected, but I'm invested in what's been set up here.
It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.
I also really love what they did with Cait Sith here that's my goat fr.
It has possibly the most insane soundtrack I’ve heard, a vastly improved combat system from Remake, and some surprisingly engaging/fulfilling side content (Queen's Blood rocked). I was addicted from the opening cutscene till credits rolled.
I also really love what they did with Cait Sith here that's my goat fr.
2024
it's always fun to see off the hook, I really liked the aesthetics, and its about as good as the other bits of splatoon singleplayer content. However, this didn't have nearly enough variety to make this as replayable as they likely wanted this to be, which kinda makes clearing the last chunk of palettes fairly repetitive. I think it needed maybe a few more stages or mission objectives.
Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little
Also a little disappointed by the relatively lacking story content. Kinda wish we got a little more, but the dev diaries definitely made up for it a little
2019
not hugely fond of the gameplay in this one. dream eaters never really clicked for me as a mechanic, which is unfortunate considering that you can't easily access certain spells, abilities and passives without investing into it. also the drop mechanic is pretty bad and given how easy it is to straight up ignore I have to ask why it even exists. the combat feels less stiff than BBS but I found it less interesting to explore.
the story kinda flew over my head in some aspects, but I was surprised by how Riku-centric it ended up being toward the end, and Lea has quickly become one of my favorite characters. Definitely feels like its putting all the pieces into place for KH3, which I'm excited to see.
brownie points for using the TWEWY gang I love to see it.
the story kinda flew over my head in some aspects, but I was surprised by how Riku-centric it ended up being toward the end, and Lea has quickly become one of my favorite characters. Definitely feels like its putting all the pieces into place for KH3, which I'm excited to see.
brownie points for using the TWEWY gang I love to see it.
Gameplay doesn't feel as fluid as KH2, but I mostly enjoyed what it tries to do on its own. I thought D-Links were cool on paper but never really all too helpful in practice, and I thought the command deck + command style system was really fun to experiment with. Could be a bit clunky,but once things got going I found it fairly satisfying.
Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.
Absolutely loved the story and characters in this entry. Some of the context it provides for plot elements in previous games was much appreciated and the tragic endings for each protagonist left me wanting to see where their stories go.
2016