Very fun and rewarding game. Never been as diehard about it but it's fun watching others :)

Beautiful visuals, interesting and unique platforming, a killer soundtrack, slick controls. Peak platforming.

2008

Fun platformer with some neat physics

An excuse to remind my friends I worked in food service much to their chagrin so I'd say it's pretty good yea

Peak arena shooter. Badass arsenal and a pretty fitting campaign, completing Serious difficulty is a feat.

Wild how they perfected the formula on their third go and somehow made the games progressively worst after

That's what they called me in college.

Equal to Diddy Kong Racing in depth, but the adventure mode is lacking. Along with that, there isn't as much variety and simply I just don't have as much nostalgia for it. Still an absolute must play for anyone interested in the Kart racing genre, and a masterclass in creating something accessible but deep.

Game that is 'larger' in scale to a fault. It's still more Serious Sam and a lot of the set pieces do wonders but when it falls on it's face it's all the more obvious. Things like the rotating arena are tiring to play for more than a few seconds...

It's honestly kind of fun but yeah probably not for the right reasons

Insanely indepth FPS with a lot of really cool mechanics that encourage mastering them. Parrying bullets feels great, and all the different discards are a lot of fun to use. One of the best games that actively are 'made for speedrunning'. The UI is a tad cluttered however, and the story didn't do anything for me. The writing is kind of bad but in a funny way at least.

(Also Violet is best girl.)

This game isn't as off-putting as it's predecessor which is worth talking about.

I'm not a heavy fighting game player with my only experiences being this game and Melee but if one game is more successful in making you want to learn it's intricacies I don't think that should be a knock against it. This game is a lot more accessible than a fair bit of fighting games (exception for Street Fighter) and might make the gameplay a bit more 'shallow' for that reason but if you keep a player interested you must be doing something right.

So many people I've met that aren't too interested in fighting games regard this game highly because it makes something that feels unapproachable feel so comfortable, it may not be the deepest or most rewarding fighting game but if you can get people interested in your genre in such a strong way that surely is worthwhile right?

Even to this day I can't get so deeply invested (I've spent a few hours practicing I-No and that's it) but still this game feels more rewarding than other fighting games to try and pick up, and if that isn't worth praising Iunno what is.

This game is not for me and that makes me a worse person but frankly i don't care!