My greatest memory of this was a nail-biting attack on one of the overworld convoy encounters, one I managed to win at the cost of one of my controller's thumbsticks from needing to make a really sharp turn. Absolutely fantastic vehicle handling. Unfortunately dragged down by frequent and extremely generic character action sections (it's just Arkham combat) which killed my interest.

Retroactively makes the other Bethesda games feel worse by showing they were just getting lucky with how their Dunning Kruger syndrome manifested.

The "soup store" scene of emotionally deep walking simulators. Fun nature.

With the caveat I dropped this after only about 5 hours, this really didn't grab me. May have been better at the time and the combat isn't bad, but the intro area has incredibly MMO-ish design in terms of questing (linear, self-contained, minimal reactivity). New Vegas came out two years earlier and the team worked on Morrowind, so I have to assume this is either pointless filler content that isn't signposted or just the way the game works. The thing that ultimately turned me off can be explained in a small anecdote:

After hearing mention of the situation from another character, I organically find an undelivered letter informing a woman in town that her husband has perished in the war. I go to bring it to her, and while I can ask her about the same 7-8 keywords everyone else can talk about, I can't give her the letter.

Imagine a game based around the physics in Garry's Mod when you pick up a rag doll with the prop placer and spin it around a bunch.
Gorgeous art direction, too little variety in content, occasionally gave me motion sickness.

Deals with more interesting themes than P4G, amazing OST, a cool dog.

To quote Night in the Woods: "At the end of everything, hold on to anything"

I don't like stealth games unfortunately

the best lost media retrospective simulator on the market (play on controller)