I have an acquaintance who firmly believes that Super Paper Mario and Sticker Star are on the same level of quality (which, in this case, is bad and irredeemable). regardless of their opinions on Super Paper Mario, they are wrong because this game is poorly thought on very fundamental levels

there isn't a lot I can say that people haven't already said. combat outside of bosses is useless at best and actively detrimental at worst, which sucks because the actual combat system is... actually kind of okay. there's no sense of progression for Mario as a character - even Super Paper Mario, which was light on RPG systems, still had concepts of leveling up and obtaining characters and powers

bosses themselves are rather problematic. in order to fight a boss without dying or being forced to use up every sticker you own, you are required to find Things throughout the world. you have to use it at the right time or else it doesn't work as well... or something like that. it's been a while since I last played

most of the humor relies on "haha we're paper isn't that funny?" joke that was used thoughtfully in the first three games, except that's their only joke now

I have only gotten past the first world and I plan to come back to Sticker Star at a later time. I want to hope that I can find some more positives that aren't just the art style and soundtrack, but other reviews haven't left me hopeful

the game with the better Bowser and Peach wedding.

the fact that I go by the screenname "Tippi" should tell you how much this game means to me. Super Paper Mario is such an interesting game to me in the way almost no other game is. a lot of people will harp on this game for abandoning the RPG combat that both of its predecessors is known for, and while I will admit it's not my favorite, I don't really think the platforming is as bad as people make it out to be. being able to switch between party members to solve puzzles is really interesting - I just wish the puzzles were a bit harder

the game is admittedly bizarre - this is the game that will have you run on a literal hamster wheel to try to gain currency and has a surprisingly biting criticism of entitled nerds that still rings true over 10 years later. the change in play style is an... interesting choice. this game isn't everyone's cup of tea, and that's generally fine. but these weird, strange decisions we had never seen in a Mario game before or since has made me come back to this game again and again

also Tippi and Count Bleck 4 ever

copying my review of Okami onto Okami HD here, as there are no differences outside of the resolution jump

I generally have a lot of problems enjoying The Legend of Zelda and other similar games. the fact that I am willing to give a Zeldalike as high of a rating as I am is an incredible feat. genuinely breathtaking

that being said, I have my own criticisms. the beginning is rather slow, the Kamui section is a bit dry after the excellent Shinshu and Ryoshima sections, and the rising sun imagery is... controversial, to say the least. Issun's pervert dialogue was already rather annoying when the game was new but is unfortunately grating in 2021. but most of these should not take away the fact that this is one of the best video games I've ever played

people who claim that Pokemon Sword and Shield are the worst entries have not given X and Y a proper look. it's very easily the worst duo by a very wide margin considering everything, but I can't bring myself to really hate it - or at least not hate it the way a lot of people seem to. this was probably the first generation I liked every Pokemon introduced (yes, even supposed stinkers like Quilladin and Avalugg and Barbacle) and the streamlining for competitive play still makes this my top game whenever I want to do competitive. the Looker quest was legitimately pretty nice to do and Pokemon Amie (and the successors it enabled) is still one of the best concepts to ever come to mainline Pokemon. Pokemon X and Y helped me bond with classmates in high school that no other game has been able to do before - or since

that being said... the characters are incredibly one-note, the game relies far too heavily on nostalgia to make anything new, and the main plot is absolutely, mind-bogglingly bad in a series that generally writes acceptable to good plots. but I'd still hesitate to call this game /bad/. just very mediocre

admittedly, I'm writing this review looking back on Tomodachi Collection - if I got this game before Life, I would likely have a very different opinion. that being said... the game is quite limited and a bit frustrating to really play after a while. there's just not too much of interest here outside of the novelty of playing with Miis on your DS Lite. I wouldn't really bother with this if you have access to Tomodachi Life on 3DS

the game that made me fall in love with Miis as a concept after going "oh yeah, these guys sure do exist" when I first played Wii Sports in 2009. it's genuinely silly and fun to watch your various Miis hang out and I've had far more fun with this game than any Animal Crossing or The Sims game ever created. my only complaint is that the clothing is extremely limited, especially when compared to how it was handled in Miitomo. that and gay people are banned on the island. please have a Switch sequel that fixes these things and gives us the Miitopia Mii Maker functionality I beg of you

ever since Tomodachi Life came to American audiences in 2014 I have been, admittedly, kind of obsessed with Mii games. this game is no exception. the fact that you can make an RPG and put in whoever you want is genuinely great. it's a bit bogged down by unfair postgame enemies and in-game achievements that feel more like busywork as you get closer to 100%ing the game, but it's genuinely a great game with one of the most killer soundtracks Nintendo has ever produced. I genuinely like this game's soundtrack more than Undertale, and that's a hard bar to clear

I will note that what you put in this game you will get out of it. I never tired of having my OCs in the game but people playing with more memey characters may tire out of the game a lot easier, it seems

ignoring the controversy that has let people (mostly Twitter nerds with no other hobbies) and their nostalgia color their opinions on the game, it's solid. it's not particularly innovative and the graphics style could use some work, especially after Let's Go Pikachu and Eevee and it's rough around the edges, but I personally feel most of the hate is very overblown. the monster design is also pretty solid and the DLC makes the game better. the characters are pretty nice too

I think a lot of people will eventually come back and realize that this game was surprisingly good for what it was like they did for Black and White. the game unfortunately runs like shit on base 3DS and Z-Moves feel shamelessly copied from Yo-Kai Watch but the characters (plural!) were the first I've actually liked since the start of the series and I can't think of a single monster design from this game I didn't like at least a little bit

there's a certain level of coziness I feel with Paper Mario 64 that I feel in almost no other game out there. is it predictable story-wise? yeah. could it use a bit more refinement? well, yeah. but the soft art style and excellent battle system is still something to keep coming back to the game for, in my opinion

shame they only made a Wii sequel for this game before dropping entirely off the map though

I really, really wanted to see this game the way everyone else seems to - as one of the greats of Mario RPGs. it seems to have everything that I loved about Paper Mario 64 and Super Paper Mario with its witty writing and excellent characters. but I just cannot seem to get myself to love or even like this game very much outside of that - every playthrough I end up getting bogged more and more by the absolutely ridiculous levels of backtracking and it's just nowhere near as fun to play as either its predecessor or its sequel. something about it just doesn't land with me, which makes me sad
it gets 2 stars rather than 1 because its battle system is solid and it's still much better than the games that came after Super Paper Mario

also the music is one of the worst I've heard on an official Nintendo game and the art style is very gross looking compared to the original or post-Super entries (Super's I could stand because at least those were interesting even if it didn't always work). I want to talk to whoever thought this was okay

this game is, essentially, if Shrek was a video game. a genuinely great, heartfelt story with great characters and writing that ended up getting buried due to meme factor. which is really sad, because this game is genuinely incredible, and it's very sad to see people online (including the review section here on Backloggd!) dismiss it as silly and stupid. I wish the "secret" endings for Shuu, Sakuya, and Okosan were overall more substantial, but I genuinely do love and treasure this game

either way, unfortunately the Shrek comparison is still apt even today - joke VN after joke VN has come out since 2011/2012 without understanding what made Hatoful Boyfriend such a special experience, and in a way everyone loses

anyways DDLC wants what this game has

I generally have a lot of problems enjoying The Legend of Zelda and other similar games. the fact that I am willing to give a Zeldalike as high of a rating as I am is an incredible feat. genuinely breathtaking

that being said, I have my own criticisms. the beginning is rather slow, the Kamui section is a bit dry after the excellent Shinshu and Ryoshima sections, and the rising sun imagery is... controversial, to say the least. Issun's pervert dialogue was already rather annoying when the game was new but is unfortunately grating in 2021. but most of these should not take away the fact that this is one of the best video games I've ever played

admittedly, this is the first Animal Crossing game I've played that I didn't simply abandon after about 2-3 months due to a beloved villager moving away or having a busy week. I definitely appreciate that the game is overall less punishing and the town is much more customizable compared to past titles. that being said - the game unfortunately pushes the island designer concept too hard while leaving behind the interactivity with the animals the series is known for, and both suffer as a result. it means after a year of playing, my favorite villagers don't really feel much different than how they were from the day they moved in - and that's quite sad for an Animal Crossing title.

game was still fun while I was playing though