Reviews from

in the past


It's World War Z but with Aliens. And Aliens is the reason i'm gay (will not explain further) so its pretty fun. If only I had friends to play it with lol

It's Aliens dude! SHIT ON MEEEEE!!! Played this with a friend which made it a little more fun! Really it gets pretty repetitive and monotonous. It's cool to customize with the classes and buy new weapons, besides that it's pretty bare bones with a few game modes after the end game. Even if you are a big Alien fan it is still a bit lackluster.

A solid co-op horde shooter that was clearly made with a lot of love for the Aliens franchise, one that puts its focus where it needs to be in a game like this: the moment-to-moment gameplay of defeating hordes of enemies, and it nails that.

This is a lean package that does not overstay its welcome; hell, I felt lukewarm about it at first and my enjoyment only grew. As this was clearly made on a budget and as a studio's debut title and because the team likely put most of its effort into the gameplay and design, the extremely forgettable story and characters are an unfortunate but understandable shortcoming.

Alien: Isolation is the "Alien" game I've always wanted.
Aliens Fireteam Elite is the "Aliens" game I've always wanted. It's not perfect, but it's great fun. The sounds are movie perfect, the game that best nails the Xeno sounds. I'm not too fond of multiplayer games, but it works really well here, matchmaking could use some improvements though, but it works most of the time.
The campaign is surprisingly well done, my expectations were super low after Aliens Colonial Marines, but man, this story is really fun! it doesn't violate canon like A:CM, and somehow it manages to mix some Prometheus into it and it doesn't make it suck!

Great value for the price tag, excellent first game for a new studio, I'm enjoying it a lot and look forward to new campaigns.

alright horde shooter that won't really do much for you unless you're already a fan of the movies however i have to dock a few points because this game commits the cardinal sin of acknowledging the Alien prequels


A very competently made third person co-op shooter. Unfortunately, competency puts this game towards the top of the list when it comes to the Aliens franchise.


A lot of the fun is in the different classes and weapons and how satisfying they can feel but the actual missions lack variety or any sort of replayability a la L4D's director or the procedural generation of a Deep Rock Galactic. I think the biggest misstep of the game was using wholly custom characters rather than customizable pre-made and voiced characters like Vermintide 2. A lot of what gives Vermintide its character is in the interactions between each member of your team. One of the most memorable parts of Aliens is the personalities of the marines, and that's just not here rather you get an extremely limited character creator in place of it.

Fun for one or two playthroughs or mabye a couple more with some buddies but ultimately a game you and I will both forget about a week from now.

For a budget Left 4 Dead meets Gears of War lovechild, Aliens: Fireteam Elite is rather good. Some solid shooting mechanics meeting the aesthetic goldmine of Gieger's sickening beauty sounds like a good time, and you'd be right. You'd also be right in assuming that Fireteam Elite is a budget licensed game, warts and all.

For what it is, Aliens: Fireteam Elite delivers a fun co-op shooting gallery experience, yet it's hampered with some severely obvious budget cuts in its narrative presentation, as well as its overall stability. Being disconnected from co-op sessions mid-mission, music, specific sound effects, or just all audio suddenly disappearing at a moment's notice, and a few clipping issues were issues my buddy and I were noticing our entire time playing. While the bugs certainly didn't ruin the experience, they were frequent and annoying enough to make an impact.

Let's just say xenomorphs won't be the only bugs you'll be fighting in this game.

No? ok.

Resumo: Um lixo.

Pontos positivos: A trilha sonora do jogo é interessante, consegue dar emoção aos tiroteios contra aliens e sintéticos. Alguns level designs são satisfatórios, gostei do cenário das missões "A Dádiva do Fogo", de resto é só ok. A vibração do controle é bem colocada. As cartas de desafio são muito interessantes e variadas, causam diversas mudanças na gameplay.

Pontos negativos: A música boa é totalmente mal configurada, em diversas partes ela para e inicia repentinamente, ou fica travando muito, estragando totalmente a experiência. Em partes com muitos inimigos as explosões simplesmente EXPLODEM o jogo, o fps cai absurdamente para algo por volta de 5 a 10 fps. Muitos bugs fatais! Há fases em que você precisa eliminar todos os inimigos, mas mais de 1 vez havia inimigos travados NO MEIO das paredes, me obrigando a desistir da fase, além desse bug, mais de 1 vez o jogo simplesmente não me deixou ir até o próximo local, a porta simplesmente não abria, isso em uma partida ONLINE, fiquei indo e voltando no cenário até que magicamente o jogo desbloqueou a porta do nada.

Com tantos bugs fatais que afetam a gameplay é impossível considerar tal jogo como minimamente bom, nota 4/10.

Aliens: Fireteam Elite didn’t so much focus on the horror of the Alien franchise, but more so the action of it. Set after the beloved trilogy, the story began with responding to a distress call, and it continued from there. It was possible to play it solo, but the game was very much meant to be multiplayer, with swarms of enemies making combat chaotic. The different classes available had their own strengths and weaknesses, and it was satisfying to make a setup that worked well together.

I played it with friends for the entire campaign, and that single playthrough was fine. Getting deeper into it with higher difficulties, bot teammates, etc, there were obvious issues. To put it simply, it was by no means a bad game, but it was nothing special either.

Fun co-op shooter if you want to kill some time.

It's pretty janky, but that kind of adds to the charm. The shooting feels good and the class system is fun, if rather generic. I would have preferred fewer classes to choose from, but with more impressive abilities and loadouts.

As others have mentioned, the Aliens brand is just that. I would say it felt more like the top down "Alien Shooter" game from 2003 to me, as opposed to this game having any connection to the Aliens franchise.

Good fun if you can get it on sale.

It's a fun double-A co-op horde shooter, reminiscent of games from the Xbox 360/PS3 era.

I think its biggest flaw is that it's so generic that you could easily replace all the xenomorphs with other creatures and not even notice. It doesn't really feel like an Alien game.

It's still fun, and if you're looking for a decent co-op game to pass the time, there are far worse options out there. As a bonus, it also runs really well on the PC.

3.5/10

I'm not saying that everything in the Alien franchise should be imbued with psychosexual horror but I mean this is just hyper-militarized junk with random waves of xenomorph-like zombies. It's unbearably bad.

Online oynamasanız acayıp sıkılırsınız.Bok gibi hikayesi ve bölüm dizaynı var.

Bitirdim.Hala aynı fikirdeyim.Oynanmaz Tr fiyatıda acayip yüksek

Subpar on so many levels. Mediocre graphics. Medicore sound design. Janky gameplay and some hideous animations. Grindy progression system. Bad ally AI. But the worst thing about this game is probably the fact, that it doesn’t capture the essence of the franchise in any way. The Aliens are just stupid canon fodder. There is no atmosphere of fear or uncertainty. Just mowing down hordes of aliens and advancing through same-y looking environments. With so many better coop-shooters around these days, it’s hard to recommend this. Even to fans of the franchise.

This sure is a game, you sure do shoot aliens.
I was kinda expecting there to be more to it, but it's very simple and basic.

some radio banter i heard while playing won me over: "the big ones are the ones that come out of people..."

this is solidly... solid? it has absolutely no charm, unlike the cast of aliens, and that seems to be one of the main things yet eluding video games which worship the space military aesthetic of the movie sequel (whereas alien: isolation did a more or less fine job of reaching for the tone and feel of the original film (with a touch of aliens as well)). it's fun 2 blast da xeno, tho. i enjoyed playing the technician and dropping my sentries. mindless. truthfully, though this may be a bit more graphically detailed it's about as stone cold "OK" as terminator: resistance (which also, like, hardly sucks). might play some more in the future, but at the moment i feel very spoiled for excellent games to play and this one stays on the game pass shelf for now

Pretty fun game with weird issues on the console version. Stuttering was prevalent with this game as every time you walked through a door the game would stutter for a little and it got quite annoying as I continued my playthrough. Past that it was fun shooting hordes of aliens down with other people online but the missions got very repetitive quickly as the formula for each level was literally the same exact thing. Overall if you have gamepass this game is now on their so I see no reason to at least give this one a shot.

Awesome game to play alone or with friends. The story wasn't the main focus but rather the gameplay. Each area was cool in its unique way. It felt like I was a marine fighting the xenomorphs myself. As an Alien fan it was the perfect adaptation so far and I am looking foreword to see what else is in store for this game and in the future for the series.

Super fun squad action with catchy gameplay but enough complexity to keep you hooked.

Does what countless games before it have done before, and does it extremely poorly. A game where you have to fight off aliens should not be this much of a chore to play.

Had some fun playing it, but it's just so dumb and clunky and the “story” moments of the missions are no fun on repeated playthroughs (which is an inevitability when playing without friends). When I needed more space on my PS5 for another game, this was an easy pick for the first one to go. I might reinstall it some day when I'm in the mood for some rather mindless online shooting with a few somewhat interesting mechanics (mainly the class differences), but I don't know, man. It just ain't that good.

Aliens: Fireteam Elite is a nice, fun, little Aliens game that will keep you and two friends decently engaged for maybe 8 or so hours. You'll probably enjoy your time with most of it. But unfortunately, that's just about all there is.

The main combat is mostly pretty fun, depending on who and what you're fighting. When fighting the Xenomorphs, gameplay will either feel really snappy, almost like a shooting gallery; or, decently engaging when you're dealing with the tougher armored enemies.
And when you're fighting the synthetics...well it mostly just feels like a worse Gears of War game. Which can be fun at times, but the game does very little to improve upon the generic third person combat beyond that.

Literally every encounter is just a survival/wave defense with only a couple small changes here and there. It's fun at first, but grows to be boring and monotonous very quickly by the time you get to the third campaign.

The story is also violently uninteresting. It feels more like a set of excuses for why you have to kill aliens, instead of just throwing us in to kill aliens. Honestly, I think the game would have been better off if there just wasn't a story mode at all and the game was just built around you killing aliens and upgrading your gear. Imagine something like Deep Rock Galactic but with a more intense focus on alien killing.

I think this game's biggest problem is that it can't decide if it wants to be a live service game or not. It toes the line straight down the middle. It has stuff like daily and weekly challenge rotations, a huge focus on online multiplayer, and plenty of rewards and skins to unlock or buy.
But the thing is, it just isn't enough. By the time you finish all four campaigns, there just isn't really a motivator to bother playing the game anymore. Which is weird, since the game seems to pretend that everything is just getting started then. So many modes and difficulties unlock upon completion of the fourth campaign, but it just doesn't feel like something I want to do. Why would I bother sinking more time into this when the entire game is literally just nothing but a less engaging version of horde mode from Gears of War?

I don't know, maybe I'm being to hard on this game. I had plenty of fun with it, but I think most of that came from playing with two of my friends the whole time and joking around that we were actually low-level soldiers in an Alien movie. I couldn't imagine playing this by myself, I think I would have given up before unlocking the third campaign.

Anyway, a nice game that can be fun if you're with friends, but there's not much else too it. It's better than the last Aliens game (Colonial Marines) but nowhere near as good as the most recent Alien game (Isolation).
If you want a fun little game to distract yourself for a bit, this is right on the money. Just don't expect much, or really anything, more than that.

This review contains spoilers

A really great engine, plays well and looks brilliant. Sound effects and atmosphere transferred really well from the film. But just lacks longevity as its just wave after wave of aliens. You don't even get to fight the queen at the end! But all assets of this into a open world, with exploration and characters and it would be superb.

Repetitious and tough as nails sometimes. Not fun going rogue on this one, much better with a squad

Alien games can be all over the place in quality, but this game is pretty good for some mindless fun especially in co-op. Somehow it seems more well designed in its gameplay systems then b4b. Its only 40 usd but it goes on sale pretty often.

Full video review: https://youtu.be/8YNCaVmbf_4

I am a simple man – I love the Alien series and I love horde shooters. Here we have a game that is exactly that - so yeah, I had to check it out.

Gameplay:
Unlike the last couple Alien games we got – both in first person – Fireteam Elite plays as a third-person shooter. The best comparison I can make is basically a combination of Gears of War and Left 4 Dead. You got the semi-clunky movement, but fun shooting of Gears and the horde-like gameplay style of Left 4 Dead.

It has its hiccups, but at its core – the movement and shooting are solid. Dodging is responsive, the cover system actually works, and landing shots is never not satisfying. The headshot sound effect in particular definitely adds to this feeling – it really makes those shots feel rewarding especially when playing on a higher difficulty.

Difficulty:
I would highly recommend playing on the game’s “intense” difficulty right from the start as opposed to its default “standard” difficulty. I started with the latter, but was breezing through the game with two of my friends and it didn’t really have that sense of urgency you would expect from an Alien game. Bumping it up to intense and now ammo is way more of a concern, the big alien types actually feel challenging, and setting up turrets, mines, and other traps in preparation for the next fight are way more rewarding. It’s just an overall better experience and I wish I had started on that difficulty from the start.

Also worth noting is that there exists a “challenge” system similar to the skulls from a Halo game. Whether that be having an alien constantly on the hunt for you, having only half of your maximum ammo, or just straight failing the mission if you take damage – some of them are pretty extreme, but the rewards do make them worth a shot.

Customization:
The game has some light RPG mechanics that have you leveling weapons and classes and the challenge cards allow you to earn more XP and currency every time you activate one. The RPG mechanics here are where the game gets its depth and variety from. You get a handful of different classes – each with their own specialization and abilities. The doc, for example, has a really nice AOE healing field, whereas the demolisher (my personal favorite) has shoulder-mounted missiles similar to Predator.

Your weapon type also depends on what class you pick, but you can freely swap between them between missions and the game even encourages this because it is constantly giving you loot for all of the classes – regardless of which one you are playing. There’s a good amount of experimentation here and the variety offered by all of the different weapons, abilities, perks, and other upgrades are really what carry the experience here.

Story:
Despite carrying the Aliens title and obviously borrowing a lot from the movies – this is not really a game you should go into expecting any sort of “good” story. It’s not bad, but just kinda “there” – like this optional thing added on just to link the different levels together. For example, while there is dialogue and full voice acting – NPCs lack facial animation, so you’re just hearing their words while looking at them. The Aliens theme obviously went more towards the setting and enemies, rather than storytelling – which I wouldn’t even consider to be a bad thing. It’s nice to just drop into a lobby with some friends and get to shooting some xenos.

Graphics/Music:
Graphically, the game looks just okay. Despite being released on PS5 and Xbox Series X, it is still a game you can tell was developed for the generation prior. Not to say that it looks bad – rather just basic. There’s also not much to say about the music. It’s not that memorable and honestly, it felt a bit too “cheerful” for how dark the setting was – I would be in a big firefight while some upbeat cantina theme is playing.

Performance:
I had to put down a few settings to get the game to run at 1440p on my 1070 Ti, but once I did it was smooth sailing fps-wise, hovering around 60-80 for most of it and rarely dipping below that. Still, I did run into the occasional model freaking out, frame stuttering when loading back into the hub world, and a grand total of one crash. I won’t say it’s the most polished game, but the technical issues I did run into were relatively minor and hopefully something a patch or two can clean up.

Overall:
Aliens: Fireteam Elite may be a bit clunky, but the core combat is some good stuff and the RPG mechanics on top of it give it a nice sense of depth. Fun and unique classes, cool enemy designs inspired by the movie, challenging levels – it’s a nice all-around horde shooter even if the story and graphics may be lacking. It’s not really a game I would recommend for solo players (at least, definitely not at full price), but I had a good time playing through it with a couple of friends and would recommend it if you have some to play through it with as well.


Had a tonna fun with this game!

The cover shooter part really came out of nowhere.

A introdução do jogo empolga, pelo nave sendo atacada e todo o clima de terror começa bem, mas já nos 5 minutos seguintes é só decepção.
O que tem os xenomorfos como criatura máxima predatora voce mata aos montes, o que é uma decepção.
No filme um alien massacra um esquadrão inteiro e aqui é o contrário, um fuzileiro massacra um esquadrão de alien.
Passe longe do game.

Good fun with friends, not very much content though (The highest difficulty is bullshit though)