Reviews from

in the past


This is a game I sincerely did not want to hate despite being a frustrating mess. Alone in the Dark 2008 is a game made of so many interesting and neat ideas but executed in the worst ways possible. It’s a smorgasbord of different gameplay designs that potentially could had been good, great even if there was a more cohesive direction, time and budget.

Just from the opening hours, it tries its best to be bombastic and cinematic, showing off multiple gameplay elements that showcases some advanced technologies that other games were still trying to figure out and integrate at the time. Physics puzzles and complex actions, alongside larger than life scenarios that predates more successful attempts a year later like Uncharted 2.

It’s genuinely neat to see how the various mechanics actually play an important role in progressing through the game, such as setting objects on fire and breaking down doors, where even just the straight up logic of shooting something and breaking it open works. I actually got stuck more times than not because I was thinking of it as a more conventional video game with more abstract logic, and not the straightforward idea of just letting physics and blunt force get me through a path. Even with its more fantastical leaning puzzles, there’s a clever idea behind it all. It’s a shame that all of it is wrapped around with some of the most tedious controls and unreliable inputs that make it a bigger effort than it should be. Various sections I had to repeat constantly or had to do something weirdly specific just so that the game registers it. It’s always a mixed feeling of getting very frustrated followed by a thought of how cool it would have been if it was actually done well.

The game’s combat suffers a similar way in that it does try to make you use the game’s environments and give you various tools to achieve your goal, but again, are all made to be more tedious than intended due to how broken and irresponsive the controls are. There’s even the neat idea of making things diegetic with your inventory being an actual physical jacket with all your items attached, but is ultimately frustrating as it all happens in real time and the game can’t decide between a fast-paced action game and a more methodical survival horror.

The open world portion is mostly unnecessary and probably is one of the major things that hurt the game more than it helps. There’s also the arbitrary padding of making you go through burning 50 out of a 100 ‘evil roots’ scattered across the map, which feels like a proto-version of the ubiquitous Ubisoft-styled towers we see often in most open world games today. But I admire how much it did try to tie in with the game’s core gameplay loop of survival horror and puzzle solving, such as having to use a big truck to make a ramp out of a broken road. Again, all of these things aren’t exactly executed well, but the ideas on paper are so neat that it really made me wish all of these were incorporated into a better game.

There are a couple of genuinely fantastic elements the game has. For one the soundtrack is great, elevating various scenes and making them feel better than they really are, and the protagonist Edward Carnby himself. I can’t tell if he’s meant to be self-aware and campy or unintentionally hilarious, but it’s all the better for it. It’s also just a shame that the story also ends in the wettest of farts, regardless of the two endings you choose.

Despite the frustrating experience, I do have to appreciate the game’s features such as having multiple chapters selects that takes you to various points in the game. I shouldn’t have to want or need to skip through frustrating sections, but the fact they’re there is at least also an unintentional convenience that makes the messy experience more tolerable.

Alone in the Dark isn't a good game, but it is an interesting one that has shown a lot of potential. It was weirdly ahead of its time, with some of its elements being better executed by games that came out relatively soon after. Beyond that, also a fair number of unique ideas that no other game have tried, for better or worse.

One final FACT to ponder, if you are curious enough into playing this yourself, make the experience a lot less miserable preferably if you got some friends to tag along for the ride.

I didn’t play this alone, and fuck you anyway!

Let’s not pretend as if we can’t put aside shitty story for sick gameplay when RE4 who’s script was written in a matter of weeks is one of the highest rated games on this site. The physics based puzzles shit all over your typical “get object for locked door” survival horror puzzles that are shamelessly spammed all over the place and don’t receive half as much flack, even figuring out fighting the enemies is more puzzle-like as you have to create makeshift weaponry either with actual crafting or grabbing furniture and putting the enemies to sleep with them, it’s all about on the spot improvisation and it’s sick.

I already had a high opinion on the 7th-gen but this game cemented it as one of my favorites, the more I delve into it’s library the more I notice how many elements it shares with the 6th and yet the contrast between their receptions couldn’t be any wider, I am asking this genuinely, where did all the people who enjoyed the 6th-gen go? I feel like if some of the more praised titles from that gen were to release during the 7th they’d face just as harsh of a reception. The most common complaint you hear about the state of gaming now is how everything plays the same and there’s a distinct lack of creativity, well, what the fuck did any of you expect would happen when the moment any game experimented and didn’t go with the design trends of the time, it was met with lackluster reception, one dogged on title after another mixed in with the sharp increase of development costs pretty much killed creativity in this medium for good unless some miracle happens.

This game is like, peak kusoge. There are so many systems in this game, so much ambition, and all of it is terrible. Made at the peak of the Havok Physics Engine revolution of the 360 generation, everything in this game flops around and waggles. A horror game that completely fails to be scary at any point, it is a genuinely hilarious romp to go through right up until the final Episode of the game, where the game demands you arbitrarily burn down 50 tree roots before you're allowed to do the final chapter.

"I Don't Have Your Stone, and Fuck You Anyway" - Edward Carnby

Actually a pretty cool and experimental game

Some dev of this game was like who cares if it runs at 12 frames at best we are going to nail manual blinking. Fuck the rest of this shit.

If you like cock and ball torture and Sonic '06 unironically you will be at home here.


This review contains spoilers

Carnby wakes up after like a hundred years has passed, has amnesia, however the one thing he does remember is how to operate a forklift.

Edward went to the gold and got love

From the moment I started to play Alone in the Dark (2008), it was love at first sight. When I first got control of my character, and found out that there was a whole mechanic where the main character had to manually blink to refocus their vision, I knew that this was the start of something special. When I got a taste of… basically everything to do with actually playing the game, I knew that this was going to give me brainworms long, long after I beat it. I love stupid garbage survival horror. I love games that really think they’re pushing the grain when they’re really just doing what everybody else is doing except badly. And I love games with no self-awareness — I love things that have just so much earnestness, that really think they’re going for something, and also have the budget and backing so that I don’t feel like I’m picking on the little guy. This is the type of thing I only get to play, like, once a year, maybe a bit more. I have to treasure them where I can, and… man this thing was a fucking gem.

You play as Edward Carnby, an amnesiac who wakes up in modern-day New York with a gun to his head. While his captors clearly have ill intentions for him, they don’t get to act them out — for they are then intercepted and eaten by malevolent cracks in the floor. While trying to escape the rapidly falling apart building, he learns two things: that the cracks in the floor turn people into zombies, and that these zombies are looking for a mystical stone: one they are under the impression that he has. Meeting up with art dealer Sarah Flores and priest… “Theophile,” they manage to escape the building, only to find that the outside is in just as much chaos, and that sinister forces have been waiting for Carnby to awake for many, many years...

And God it’s amazing. This is a game that cribs from every survival horror popular at the time into some weird amalgamation with the sole purpose of following what’s trendy. The game is absolutely obsessed with action setpieces and sections where you must scale the environment. Every sentence is littered with swear words as if it automatically makes the dialogue that much better. The game pretends like it’s connecting itself to the previous Alone in the Dark games, as if that’ll change the fact that this is completely alien to the series it’s trying to “reboot” if it weren’t for the title, but then it manages to get basic information about the series wrong. Combat is just… incredible. The zombies you go up against only die permanantly when they come into contact with the fire scattered across the landscape, but the only way to actually make them touch the fire is to stun them with the game’s incredible melee combat and drag their bodies over to the flames… but also you can only pull enemies. You can’t push them. If you want to drag them into the flames you have to walk through them yourself. You could also drop a flaming weapon on them (or, like, just hit them with a flaming weapon, but also the game sure likes not letting you attack half the time when you have a flaming weapon for some reason) but… also enemies don’t run faster than you and you never need to backtrack, so, like, why try fighting in the first place? You can just run past them no problem. The game’s really generous with checkpoints and you heal to full every time you come back so, like, there’s no real need to manage resources or anything.

And even with sections that would otherwise be rather unpleasant, that general sense of ‘oh my god, this is a trash fire, it’s so amazing’ really managed to dull whatever pain there might have been. There’s an early part I was directly warned about, where you have to drive a taxi to Central Park while the city collapses around you, and it’s… truly something. The car you’re driving turns absolutely horribly (which, uh, isn’t great from a company that specializes in racing games), and the time you have before any given section kills you is incredibly strict, which means that if you get stuck on the environment, sandbagged by another car, if you accidentally drift too far, or if your game happens to crash, you have to do the whole ~three-minute section right from the beginning. It’s very obviously not great (and, given that you’re allowed to skip ‘scenes’ a la a DVD menu, there’s really no reason to actually do it), but even then it honestly just became a fun challenge, me replaying it… way more times than I honestly should’ve until I finally made it to the end. There’s also a persistent mechanic regarding instakill purple goo on the floor that can only be repelled by light. While later sections involving the goo give you tools to trivialize it, the first one requires you to use your flashlight in a way that’s… decidedly inconsistent — sometimes the goo just won’t go away even when you flashlight it, sometimes you get killed even when it isn’t touching you — but every time you restart it you get this unskippable, really funny cutscene where a bit NPC succumbs to the goo, and it became funnier every single time I was forced to watch it.

Unfortunately, the honeymoon period ended. It wasn’t that it got old, it was more that the game switched things up to actually just be really frustrating and unfun. The game decides to just spam enemies at you, and also gates progression behind understanding mechanics the game never told you about and that you never needed to know beforehand. The “resource management” part of the game goes from being a pointless addition to an active frustration, as you need certain items in order to complete certain puzzles but also you only get a limited amount of the items you need and also you have to shuffle your inventory and drop useless shit you don’t need and it’s such a slog, even when the puzzle itself is relatively straightforward. This culminates near the end when the game decides that actually it wants to be an open-world experience, stopping the game in its tracks and forbidding you from progressing until it deems you’ve wasted enough time you collect enough “spectral vision” in order to see the way to the end. Cue more annoying puzzles, cue more enemy spam, cue more annoying encounters, and more specifically, cue more resource management: as the way to get spectral vision is to destroy tentacles across the map, and the only way to destroy these tentacles is to blow them up: this then means that you have to find the tools you need to blow them up… wherever they are on the map. Better hope that the visual distortion that’s around every tentacle doesn’t mess up your shot, ‘cause if you do, you’re going to be spending a loooooooooong time scrounging around for more bottles.

So… yeah. That whole section of the game sucks. It at least ends on a high note, though. After you’re done with the stupid grinding section, it’s back to the gold standard the first half of the game set: really silly design decisions, a story that’s just a joy to watch unfold, and gameplay that’s mostly just… fun, in a stupid way. I recognize, maybe, that this is a thing that may not appeal to everybody — and that my brain is poisoned in such a way that I can find bad things just as entertaining and worthwhile as good things — but… honestly, even if the game goes too long, and even if the second half of the game takes a pretty major nosedive, I still love this game. Absolutely recommend it. 2/10.

what alan wake 2 wishes it could be

From what I remember: unique, unusually detail-oriented to a fault, and janky stick-based fighting. Not gonna go back to it.

Zerei com meu primo muitos anos atrás e lembro que nos divertimos muito.

I read a lot of shit people were throwing at this game. I was even more surprised after this game actually launched without issues on my modern machine. Is it garbage though?

Yeah, lol. Roll the credits. Short version - we have an interesting concept abandoned halfway by developers.

Well, first thing first. I don't have any issue whatsoever with how this game controls. I played through whole game in first person perspective and everything was fine.

But the dirt hides in all other aspects of the game. You have hundred of ways to kill an enemy but use maximum of three: spray flamethrower, shoot flame bullets or throw and shoot bottle with gasoline. Why? Because game bombards you with supplies. Not a single time you have to manage resources or drag unconscious enemy into the fire. Looks like developers created a complex system and didn't know how to balance it and just gave up.

Actually same goes for plot. You have no idea what is going on or why Carnby does what he does. Ending feels either absolutely pointless or as a prologue for next part which never came. Sprinkle some roots of evil spread out throughout the map and you have 2-3 hours of just driving from point to point throwing molotovs at growling meat plants just to continue the story. Again feels like devs thought of a general idea of what they wanted but gave up halfway chiseling it out. And yeah, I burned all of the roots. And I regret it.

Just for your information, you can cheese evil hungry man-eating water with zippo. Wish I knew it earlier than my last encounter with it.

And punch everyone who tells you "Nyeh, this shit game disrespects and disgraces all legacy left out by its predecessors!". Alone in the Dark 2 and 3 was as bad as it could be. There was no legacy to disgrace. Fucking ghost cowboys for fuck's sake. Come on.

This is how you try to reboot Alone in the Dark? THIS?

Story: ★★½

It was ambitious in every way bringing an OG in the genre to a new generation with mechanics aimed to make the player think and strategize in a true challenge in survival horror.

However, it falls beneath the cracks of a poorly optimized foundation littered in technical issues that create a less than enjoyable experience.

Truly disappointing.

Resident Evil 4 if it was made by people who actually cared

Listen. This game sucks ass. I'm rating it 5 stars because this might be one of the best shitty games ever made. I've never laughed harder than when I streamed through the city escape driving section with my wife. The ambition of this title is constantly butting heads with how poorly the game is constructed and every impact causes something extremely unexpected and funny to happen. Bless this mess.

Muitos falam que Alone in the Dark (2008) é um dos piores jogos já produzidos e sendo bem sincera?

Eles estão certos.

O pior jogo que tive o desprazer de tentar jogar. Movimentação engessada, diversos problemas de colisão, falta de legendas, falta de clareza nas instruções, ele consegue ser ruim em absolutamente tudo. Prefiro uma dor de dente do que recomendar isso a alguém.

This review contains spoilers

I'M THE LIGHTBRINGER, I'M THE FUCKING UNIVERSE!!!!!

Easily one of the worst games I've played and yet I still 100% it.

There are a lot of really cool and actually ambitious ideas here, but the overall package is wonky and leaves a lot to be desired. I think there is enough here to keep it from being a straight up bad game, but it get's close to crossing that line.

This is such a wee time capsule of a game. Its filled with ideas they thought would be revolutionary at the time; weird constant perspective changes, slow motion shooting, oddly skipping through parts of the game like a video tape, wobble heavy physics that make dead bodies and doors freak out, clicking a button to blink, and STICK OPERATED MELEE COMBAT.

The highlight of playing this was me and my friend repeatedly failing the opening section and laughing cause the man did a funny animation.

The worst game I've ever played in my entire life

This game really makes you feel like the Lightbringer, it really makes you feel like THE FUCKING UNIVERSE

game actually has some neat ideas that are bogged down with terrible and forced fetch quests, if it only got some more polish it could be a pretty solid game


I was so excited for Alone in the Dark for such a long time that I never thought it would be an (almost) bad game. I don’t want to rag on this game since the developers did try really hard, so as a courtesy I’m going to start with the positives. The first thing you’ll notice are the visuals; they are amazing. The graphics have high res textures, amazing lighting effects, creepy fog, and it’s all very dark and surreal. You’ll be playing as John Carnby who is trying to find out the secrets of Central Park while trying to stop Lucifer from taking over the world through “The Path of Light”.

At the beginning of the game, everything is very cinematic and pretty fun. The game walks you through the “mixing system” where you look in your jacket and mix tons of things together at your will. If you want a Molotov cocktail stick a handkerchief in a glass or plastic bottle, light it with a lighter and BOOM! Hey, you want it to stick to solve a puzzle? Add some sticky tape and you’re good to go. Need to light your way through a dark tunnel but need it landed in one precise area without it bouncing? Add some tape to that, or you just take an explosive bottle and shoot it in mid-air…don’t worry John keeps track of the bottle in slow motion it’s just your job to time the shot.


There are also environmental weapons such as setting 4x4s on fire and lighting enemies up with them, use them to light your path, take fire extinguishers to put out the fire, or you can use them as battering rams to take down doors. While the combination system is really fun it does have its limits, but we’ll get to the downsides later. The next thing you’ll come across will be the combat and there are more downs than ups to this. The one good part is you can use anything at your disposal. While you can only kill the demons (they are pretty damn creepy) with fire there are multiple ways to do this. Have a health spray, or any type or aerosol? Use your lighter for a mini flamethrower.

Another great aspect of the game is everything is seen visually. There are no meters or bars anywhere, so your health is indicated by wounds on John’s body. Bleed too much and you get a timer to find some bandages fast. There are also car scenes, and Central Park is kind of a much Grand Theft Auto type map where you can get in and out of random cars to kill “evil roots” which are a huge pain in you know what to find, but more on that later. What’s really cool is that if there are no keys you can hotwire the car to start it by matching colored wires, so this gives the game a more of an “I gotta hurry and get the hell out of here” type feeling. While these are the main elements of the game there are just way too many downsides.


The physics in the game are busted so everything is either really floaty, really heavy, or just plain wonky looking. Nothing really moves around right in the game and this really sucks since a lot of the game is built around physics. When it comes to combat the game just wants to hate you. While there are very little supplies in the game, to begin with, it’s so hard to kill 8 demons when you only have one spray can. While you can only kill with fire is really dumb since you have a gun, but it won’t kill them unless you pour gasoline on the bullets. I found this really stupid and when you try to kill the evil roots near the end of the game you will go mad trying to use the little supplies you have for the root, yet trying to fend off the demons.

The controls are just really wonky and don’t really work. In the third person, you can only move with the left stick and you swing things around with the right, but the movement is just really limited. This really sucks when an enemy is behind you and you have to fiddle with the left stick to get John to turn around. The driving is also another pain since the physics really suck. You’ll be stuck on the slightest slope or little rock and your car will go flying. Demons can come to rip you or of your car…or rip the car off you and it’s really hard to shake them off. Thanks to the crappy physics you just slightly bump something they go flying off yet they can jump 400 feet.


The controls just feel stiff and sluggish and they aren’t very responsive sometimes, so this makes everything overall harder than it should be. At least the last positive is the voice acting is good, the story is great, and the DVD type skips feature really helps. I can’t recommend this game unless you feel like struggling through this annoying game. It’s worth playing for the visuals, story, and great gameplay ideas, but you’ll struggle more than a smile.

Great tech for the time BUT unplayable on pc, game design was made by drooling children mentally underdeveloped. The game changes its own logic in some cases. If only someone played it before thinking "yeah that's the bomb, put my name on it". I hope the worst to all the devs and pray for hardship and constant failure in any future endeavor.🍾🍾

Every time I remember this game exists I go "Wow, this game... exists"

It fails at things no other game before or since ever tried to be. It's a horrible experience, but it needs to be seen to be believed. It's the closest to a "so bad it's good" I've ever played.